You know, all of you negative-ninnys, the naysayers, the cynical, I wish you guys would be more open to new experiences. After all, we're suppose to be the "new" generation, the ones who have had the benefit of going through and seeing all of these "technological revolutions." The old guard, so to speak, is suppose to be out. You don't think people said the same thing about the microwave? The television? The radio?
You guys sound like a bunch of grandpa's to me....
"Dang kids and their newfangled weeeeemote....I remember back in my day I just use dere dials on meh television humph!"
@NeVeRMoRe666: I jes don't get all this here foofaraw over them vidjamagames. When I was a kid we didn't need no telemavision or cyberwebs to play a good game of Hide the Pickle. We just don't need all this here stuff. I surely wish them there companies had focused on making better pickles to hide instead 'o tightening up them graphics 'n such on their whatsit boxes.
And I don't want to turn into a jackass flailing about in front to a TV to play a game. I don't even want to think about how much of an idiot I'll look like trying to play a flight simulator with motion control...
Secondly when I get home from class, the dojo, or hikeing, I'd rather vegetate on my futon with my gamepad, than be standing in my cramped bed room flailing about.
What I'd rather see is a continued evolution of the gamepad, as opposed to this motion sensing BS.
@Bricked: These aren't flail-o-meters that can only detect someone who's busy dropping it like it's hot. It's supposed to go so far as to recognize basic facial expressions. I sincerely doubt they'd hope to provide an alternative to remote control that requires you get up off your ass to use it, after all. Not to mention Natal does not exclude the simultaneous usage of traditional controllers.
Have a little more imagination here. We haven't even seen the kinds of crazy stuff that third party developers might do with this technology. There isn't much good reason for people act so threatened by this little experiment.
@Bricked: Here's an idea. How about changing the channel through voice control? That way, you don't even have to raise your arm to watch TV!
With regards to the evolution of the gamepad, I don't know how much further you can take it. The duelshock has been redesigned three times over and yet still sports the same basic design. Some might even go so far as to say that it's pretty close to perfection. Adding an extra button here or there or improving the shoulder trigger's is hardly considered an evolution
No, what I am interested in is people constantly trying to push the envelope and progress towards some semblance of the future. I can understand your hesitancy but with the amount of genuinely smart people running the industry, I have no idea how you can not be excited. Moreover, I don't understand how you can criticize something that isn't even out yet and at best is still a year away from the shelf.
Don't be afraid of change. The more the industry holds back, the less gaming as a whole can progress. Natal might not be the next big thing, but it is a step forward. I eagerly await the day when we can have gaming like they do in Futurama. I say embrace it or get left behind gramps.
What a load of crock. I really wish all these companies would stop banging on about how motion controls are going to revolutionise the way we live. I just want a god damn game pad in my hands and lounge back in my chair and play some great games, i don't want to wave my arms around like a lunatic all the damn time! *rant over*
@Pyrefly: "Oh well if Pyrefly doesn't like this technology the fuck designing and making it."
It's not planned to replace controllers, no one wants that entirely. But just imagine small little innovations to games such as FPSs. For example, you could play an FPS with a controller the same as you do today but when you move your head left or right your perspective changes. Think of those Wii headtracking hack videos.
What worries me is that focus will shift from tradtional imput methods to motion control, something that i don't really want to see happen, it's just an opinion buddy learn to be more tolerent.
I went to Gamestop this morning hoping for the PC version of L4D2 for 30 bucks, as well as MySims Agents for the Wii for 20 bucks for my gf, and they had neither game. Thanks for those great Black Friday specials! (BTW I was in the store at 6 when they opened. They didn't have them to begin with, it wasn't that they were sold out.)
I must live in Bizarro Land. I told an old friend of mine about the SSF4, and he said "If Elena's not going to be in it, what's the point?"...
... and I totally agree with him. I'd also like to see Alex, Karin and Rolento (and I also thought that Oro should have been in Gouken's place, considering, ya know - GOUKEN IS DEAD!), but the fact that Elena is still ignored still makes it hard for me and many I know to care about this game.
So, seriously - Do I live it Bizarro Land? Is Elena only popular where I live, or has Capcom been ignoring her for some other reason entirely?
@the7k: Elena never got popular due to her relative low tier-ness in 3rd Strike.
Also, Gouken can't be killed by Akuma's Raging Demon. Raging Demon can only send people who are evil to hell. Anyone else it's only supposed to hurt a bunch. Of course the people who come across Gouken after he gets the smack down laid upon himself don't know that.
@MrTheMoopie:
Usually, Elena is considered Mid-Tier, though. I never really understood why she wasn't considered higher, though - she is fast and strong. The only thing she lacks is defense, but ya know - just don't get hit.
As for Gouken, we've been told all along, for quite some time, that Akuma killed Gouken pre-Alpha. Now, they say that wasn't the case. That's just a retcon. Considering Akuma also laid the Shin Goku Satsu upon M.Bison, should he also be dead?
I just wasn't exactly happy with the whole idea of making yet another shotokan, even if he did have a few changes. Those changes could have been applied to the library of pre-existing shotokans to actually make there be a real reason to choose Ryu or Ken over Akuma.
Plus, it would be nice to have her in for the sake of variety. We've already got a ninja (Vega), boxer (Balrog) and muai thai kick boxer (Sagat). Not that I'm against any of those characters being in, but c'mon. I'd like to see some interesting fighting styles.
I dunno, I guess I just ain't that big of a Street Fighter II fan, so it kinda irks me that they saw fit to include every SF2 character, but very little of the SF3 cast. I understand SF2 is 'nostalgic' and 'classic' and other words that people think makes it superior, but at least attempt to balance out the cast.
@MrTheMoopie: Yap, the whole idea that Gouken DIED due to SGS is sorely misunderstood, but it's easy to not know the whole truth because that guy is totally covered in his own blood and stuff.
@Prom4Prez: It was flat out stated in Street Fighter Alpha 2 that Akuma killed Gouken. Suzaku Castle, Ryu's stage in many of the SF entries, was even called Gouken's resting place in some of Capcom's official information books.
It's a retcon, plain and simple. Anyone who reads DC or Marvel Comics is familiar with it. It's a sign of bad continuity, and abuse of it leads to dramatic events having no impact at all. "Well, that sucks that Captain America is dead, but they'll just bring him back in a couple of years."
These monsters look a lot better than the ones they showed in the first batch of screenshots. Splatterhouse is one of my favorite nostalgic franchises, so one way or another I'm gonna play this. I just hope it doesn't disappoint.
if Capcom is going all out to outdo the previous SF4, they might as well go whole hog, and stuff the roster with more awesome fighters and more specials etc.
@shipsgrowteeth: i agree. Guy is so underrated. alpha series was so awesome in general. Alpha is where i really learned to chain combos, and was introduced to supers.
@Friedhamster: Looks like a solid AAA Title to me.
Not all games are Uncharted, some are better.
Why would you compare Indiana Jones game to Beat em up game?
@NoBodysGamer: Then I'll compare it to Devil May Cry 4, a year old title, or Bayonetta (on the PS3 even, that 'sub-par' port,) or Batman: Arkham... it looks worse than all of those.
MS....we're not the bestest friends but...do we REALLY need that? At all? In the slightest?
Do you know the chaos that will amount from families shouting at each other because dad wants to watch ESPN and mom wants to watch Lifetime?
Will it understand different languages? Slang?
Just...just focus on the game implementations first then everything else. Don't start throwing out crazy things that are just going to make the thing overhyped more then it already is.
That goes for you too Sony. Just make the damn thing WORK PROPERLY first...then promise that it can heal cancer, summon the Dragonzord or whatever.
@Rachel Fogg: I guess you've forgotten that Microsoft and Sony do more than games. If anything their hand in the gaming industry is not their primary source of revenue. A device that has the potential to revolutionize the television experience has a target audience beyond the gaming community. It only makes sense that they would basically test it with games before trying to implement NATAL with other devices.
My point is do they really NEED to do that. Just because you can doesn't mean you should.
If it's successful when it's released then go on and waste money...but neither of them are released. So right now...narrowing your scope is a REALLY good idea.
@Rachel Fogg: Let's put it like this. Why shouldn't they? It's not like they have to completely redesign Natal. If it gets popular, they can get pretty nice contracts with TV manufacturers and it'd be a nice steady income for them.
@Rachel Fogg: A broad scope lets them see what other areas the technology can be applied to. So if they fit several related ideas into a product, give it out to a large audience, and see what clicks with the consumer base they will have thousands of pieces of feedback. They then translate the feedback into various other products, upgrades, etc...
And no reason to be worried. As with everything nowadays there will probably be options to turn off given features. And while this idea could go very wrong, it could also go very, very right. I'm interested at least.
@Rachel Fogg: Why must everybody that doesnt want new tech hate on those of us that do? What, because you dont think this is a good idea they should just scrap it completely? The rest of us shouldn't get choice because you don't like the idea?
Whining about the availability of options that you yourself may never use is, well, lame to everybody else that thinks this is a cool idea.
@Rachel Fogg: The biggest money in tech and entertainment has been in figuring out what people will want before they know they want it.
Research and development is an essential part of progress anyway. Not everything will work out -- most of the time it won't, actually. But sometimes when it does, it works out in a huge way. Just look at the Wii or iPhone. Are you really going to rant against a giant company trying something new? They're eating the cost of developing it, what do we as consumers have to lose here?
I agree, the story was pretty good but I remember it came out around the same time Max Payne came out and I HATED Max Payne....it bored the crap out of me.....
Then again, me and my brother played Final Fight Street Wise....and that was just nuts!?!
@Rachel Fogg: You hated Max Payne? And you liked the first D2R? What kind of horrible monster are you? Did you play Max Payne on a console or on a PC? Cause that makes a world of difference. If you take it back though, I'll forgive you. Go ahead, I'm waiting.
11/28/09
11/28/09
You guys sound like a bunch of grandpa's to me....
"Dang kids and their newfangled weeeeemote....I remember back in my day I just use dere dials on meh television humph!"
I really don't want to turn into that...
11/28/09
11/28/09
And I don't want to turn into a jackass flailing about in front to a TV to play a game. I don't even want to think about how much of an idiot I'll look like trying to play a flight simulator with motion control...
Secondly when I get home from class, the dojo, or hikeing, I'd rather vegetate on my futon with my gamepad, than be standing in my cramped bed room flailing about.
What I'd rather see is a continued evolution of the gamepad, as opposed to this motion sensing BS.
11/28/09
Have a little more imagination here. We haven't even seen the kinds of crazy stuff that third party developers might do with this technology. There isn't much good reason for people act so threatened by this little experiment.
11/28/09
With regards to the evolution of the gamepad, I don't know how much further you can take it. The duelshock has been redesigned three times over and yet still sports the same basic design. Some might even go so far as to say that it's pretty close to perfection. Adding an extra button here or there or improving the shoulder trigger's is hardly considered an evolution
No, what I am interested in is people constantly trying to push the envelope and progress towards some semblance of the future. I can understand your hesitancy but with the amount of genuinely smart people running the industry, I have no idea how you can not be excited. Moreover, I don't understand how you can criticize something that isn't even out yet and at best is still a year away from the shelf.
Don't be afraid of change. The more the industry holds back, the less gaming as a whole can progress. Natal might not be the next big thing, but it is a step forward. I eagerly await the day when we can have gaming like they do in Futurama. I say embrace it or get left behind gramps.
11/28/09
11/28/09
11/28/09
11/28/09
11/28/09
It's not planned to replace controllers, no one wants that entirely. But just imagine small little innovations to games such as FPSs. For example, you could play an FPS with a controller the same as you do today but when you move your head left or right your perspective changes. Think of those Wii headtracking hack videos.
09:46 AM
What worries me is that focus will shift from tradtional imput methods to motion control, something that i don't really want to see happen, it's just an opinion buddy learn to be more tolerent.
11/28/09
11/28/09
Coming soon to DVD and Blu-Ray, Disney Pixar's UP!
"What the-"
Who's our next contestant on the Price is Right? Bernie Johnson, c'mon down!
"Son of a-"
... and it's 100% DEET free. Keep bugs away with OFF!
"God damnit!"
11/27/09
11/27/09
... and I totally agree with him. I'd also like to see Alex, Karin and Rolento (and I also thought that Oro should have been in Gouken's place, considering, ya know - GOUKEN IS DEAD!), but the fact that Elena is still ignored still makes it hard for me and many I know to care about this game.
So, seriously - Do I live it Bizarro Land? Is Elena only popular where I live, or has Capcom been ignoring her for some other reason entirely?
11/27/09
Also, Gouken can't be killed by Akuma's Raging Demon. Raging Demon can only send people who are evil to hell. Anyone else it's only supposed to hurt a bunch. Of course the people who come across Gouken after he gets the smack down laid upon himself don't know that.
11/27/09
11/28/09
Usually, Elena is considered Mid-Tier, though. I never really understood why she wasn't considered higher, though - she is fast and strong. The only thing she lacks is defense, but ya know - just don't get hit.
As for Gouken, we've been told all along, for quite some time, that Akuma killed Gouken pre-Alpha. Now, they say that wasn't the case. That's just a retcon. Considering Akuma also laid the Shin Goku Satsu upon M.Bison, should he also be dead?
I just wasn't exactly happy with the whole idea of making yet another shotokan, even if he did have a few changes. Those changes could have been applied to the library of pre-existing shotokans to actually make there be a real reason to choose Ryu or Ken over Akuma.
11/28/09
Plus, it would be nice to have her in for the sake of variety. We've already got a ninja (Vega), boxer (Balrog) and muai thai kick boxer (Sagat). Not that I'm against any of those characters being in, but c'mon. I'd like to see some interesting fighting styles.
I dunno, I guess I just ain't that big of a Street Fighter II fan, so it kinda irks me that they saw fit to include every SF2 character, but very little of the SF3 cast. I understand SF2 is 'nostalgic' and 'classic' and other words that people think makes it superior, but at least attempt to balance out the cast.
11/28/09
01:27 AM
It's a retcon, plain and simple. Anyone who reads DC or Marvel Comics is familiar with it. It's a sign of bad continuity, and abuse of it leads to dramatic events having no impact at all. "Well, that sucks that Captain America is dead, but they'll just bring him back in a couple of years."
11/27/09
11/27/09
11/27/09
-Ibuki
-Alex
-Skullomania
if Capcom is going all out to outdo the previous SF4, they might as well go whole hog, and stuff the roster with more awesome fighters and more specials etc.
11/27/09
Haven't played as Guy since Alpha 2! I'm stoked!
11/28/09
11/28/09
11/28/09
hopefully they can sneak in Alex,Dudley, or even Yun & Yang.
at least it appears that Ibuki made the cut.
11/27/09
I get what they're going for but compared to the likes of Uncharted 2 it's just sad.
11/28/09
Not all games are Uncharted, some are better.
Why would you compare Indiana Jones game to Beat em up game?
11/28/09
11/28/09
I dont like when people craping on unreleased games.
Give them a chance.
11/27/09
Do you know the chaos that will amount from families shouting at each other because dad wants to watch ESPN and mom wants to watch Lifetime?
Will it understand different languages? Slang?
Just...just focus on the game implementations first then everything else. Don't start throwing out crazy things that are just going to make the thing overhyped more then it already is.
That goes for you too Sony. Just make the damn thing WORK PROPERLY first...then promise that it can heal cancer, summon the Dragonzord or whatever.
11/27/09
11/27/09
No..I did not forget that...that wasn't my point.
My point is do they really NEED to do that. Just because you can doesn't mean you should.
If it's successful when it's released then go on and waste money...but neither of them are released. So right now...narrowing your scope is a REALLY good idea.
11/28/09
11/28/09
And no reason to be worried. As with everything nowadays there will probably be options to turn off given features. And while this idea could go very wrong, it could also go very, very right. I'm interested at least.
11/28/09
Whining about the availability of options that you yourself may never use is, well, lame to everybody else that thinks this is a cool idea.
11/28/09
Research and development is an essential part of progress anyway. Not everything will work out -- most of the time it won't, actually. But sometimes when it does, it works out in a huge way. Just look at the Wii or iPhone. Are you really going to rant against a giant company trying something new? They're eating the cost of developing it, what do we as consumers have to lose here?
11/27/09
.....I like where this is going....
11/27/09
11/27/09
Mmmm...Bara...LOL!
Nah, I remember the first one having a stripper QTE, I liked the first DTR pretty well..
The second DTR was horrible so here's hoping that this one is better.
11/27/09
11/27/09
I agree, the story was pretty good but I remember it came out around the same time Max Payne came out and I HATED Max Payne....it bored the crap out of me.....
Then again, me and my brother played Final Fight Street Wise....and that was just nuts!?!
11/27/09
11/27/09
It was SOOO bad....I didn't know why I played the games but we did.
11/28/09