Partners in crime, Kane and Lynch, meet in Shanghai for one more score. An arms deal goes—how else?—horribly wrong,…
Shooting Arcade is one of only two Atari 2600 games to use the Light Gun (Sentinel being the other), but was never released. Interestingly, it appears that Shooting Arcade was not developed in the US, but rather in Mexico by a company called Heuristica. How Axlon was involved is unknown, but they may have simply sub-contracted the game out to Heuristica instead of doing it themselves. So why wasn't Shooting Arcade released? No one knows the true reason, but one possibility is the flawed targeting system of the Light Gun. Another possibility is the late date of the game (1989). It's doubtful that an Atari 2600 target shooting game would have sold in great numbers, and this is probably why Atari went with the more action oriented light gun game Sentinel instead.
Partners in crime, Kane and Lynch, meet in Shanghai for one more score. An arms deal goes—how else?—horribly wrong,…
Turrets. I can't stop building and upgrading them in Monday Night Combat. Oh, they do a great job mowing down bots…
Arcades are not dead. Here are five upcoming arcade titles that prove it.
The arcade cabinets for the 1986 horizontal shooter Darius and its 1989 sequel Darius II featured a three screen…
Cave, the studio behind countless shmup classics, is releasing a new maniac shooter for Japanese arcades. This is…
There is a fish that can eat smaller fish. But this fish may be devoured in the jaws of one bigger, unless it eats…
Little girls. In frilly dresses. Shooting things. Yep, you're about to read a DeathSmiles review.
It's been awhile since I've played a decent helicopter combat game, and there's no telling whether this will be…
Zangief proves once and for all that even goat-horned, laser-shooting dinosaurs are no match for the Red Cyclone. A…
Another arcade shoot-em-up on the Xbox 360? This one lets you warp your Galaga-style spaceship from the bottom of…
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