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Samurai Shodown VI

Samurai Shodown VI

Game Details

Available on:

  • PS2
  • PS3
  • PS4
  • Arcade

Genres

Fighting

Developer

Yuki Enterprise

Release Date

September 13, 2005 (20 years ago)

Publisher

SNK Playmore

Content Rating

T

Franchises

Samurai Shodown

Samurai Shodown VI

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Summary

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other’s back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively.

One can no longer charge one’s own “pow” gauge. The off-screen delivery man was omitted entirely from the game. The “CD combo” was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.

SNK also added a “suicide” move, wherein one’s character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full “POW” gauge. Certain finishes also enable a “fatality” move in the vein of Mortal Kombat.

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