Nintendo's strategy of re-releasing classic GameCube games that have been Wii waggle-readied looks to be working, as…
All the Latest Game Footage and Images from Pocket Monster
Pocket Monster is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name Pokémon Gold Version. This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Poké Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points. The background graphics are mostly ripped and slightly modified from Athena and Adventure Island II. Some of the enemies are also taken from various games, with some of them based on Pokémon. The sound engine was taken from Twin Bee, a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from Twin Bee - a setup similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.
Nintendo's strategy of re-releasing classic GameCube games that have been Wii waggle-readied looks to be working, as…
The newest Wii-make, part of Nintendo's "Wii de Asobu" series is Mario Power Tennis. It also happens to be Japan's…
With virtually nothing hitting Japanese retail shelves this past week, 2008's biggest releases got another chance to…
Square Enix's Dissidia: Final Fantasy returned to the top of the charts in Japan, after a week off thanks to…
While the Nintendo DS and Wii typically dominate Japanese sales charts, this past week was all about PlayStation,…
Was there any doubt that Square Enix's latest Final Fantasy spin-off cash-in would do gangbuster business in Japan?…
Those Monster Hunter games sure are popular. Over on the Ask Capcom forum, SOME DUDE heard from HIS FRIEND that…
They've got Pokémon planes so why not Pokémon trains? As summer vacation kicks off here in Japan, Japan Rail East is…
At Sony Europe's Gamers Day event, the company took care to emphasize the "social gaming" angle it's pursuing. The…
Advertisement