
Josh Olin, Community Manager at Call of Duty: Black Ops developers Treyarch, thinks that "pundits" and "angry…
The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition.
Josh Olin, Community Manager at Call of Duty: Black Ops developers Treyarch, thinks that "pundits" and "angry…
You're familiar with the concept of "Sweding"? If not, it's a "summarized recreation of popular pop-culture films…
Mike Mitchell created an excellent Katamari Damacy themed illustration "Prince Of Darkness" for Gallery 1988's "Multi…
There is one question that we all have. That question is this: what the hell inspired Muscle March?
Courtesy of hand-crafting superstar Moxie, here's a Katamari Damacy playset for the real world, made of little…
Katamari Damacy designer Keita Takahashi wasn't happy at Namco Bandai. When leaving the company, he called it…
This week is the tenth anniversary of the PlayStation 2's launch in North America, and as part of the celebrations…
Keita Takahashi, the creator of Katamari Damacy who recently left Namco Bandai, has started a new company with his…
Welcome to the September 2010 edition of K Monthly, a look back at some of the best original coverage, including…
But you can't take the Katamari Damacy out of him. Keita Takahashi, who recently left Namco Bandai, checks out the…
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