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Summary

Kaleidoscope consists of level-paintings, which differ in style and behavior, yet are controlled in a similar fashion with the help of just four buttons. The simplicity of the controls is overcompensated by the rich audio/visual experience presented within the game. Player’s responses to a constantly changing environment shall have an impact on both image and audio. This creates an illusion of a player being simultaneously a painter of the current image and a composer of the music heard. In addition to that, each level in Kaleidoscope has a clear defined goal, which opens up doors of an infinite synaesthesia world to the masses.

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