When the Chicago Bulls' Brian Scalabrine checks into a game, the contest is over. It was over long before he entered…
All the circuits and drivers of the 1994 Formula 1 World Championship is recreated in Geoff Crammond's second racing simulation. The game is viewed from within the cockpit - external views are provided primarily for use in replays or demonstrations. Texture mapping and full detail in the rear view mirrors are available for almost every visible feature. The game has 5 skill levels, 7 driving aids such as automatic brakes and a dotted 'ideal racing line' to follow available on lower skill levels, and variable race and practice session lengths. You will have to alter the car's setup to get the best possible car performance - this ranges from standard features such as brake balance and gear ratios onto more technical ones such as spring settings and the ride height. Multiplayer games involve either taking it in turns on a single computer, or on a linkup.
When the Chicago Bulls' Brian Scalabrine checks into a game, the contest is over. It was over long before he entered…
Meet Aki Higashihara. She might look like your typical Japanese pin-up with a blog and a smile, but she is anything…
As seen during the Malaysian Grand Prix by はちま起稿.
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This week's PlayStation Store update for North America may make you reconsider that PlayStation Plus subscription.…
Alright, I confess, I'm fully aboard a soccer bandwagon that, if fate has any sense of timing, should barrel…
What makes for a more epic game in the Stanley Cup Finals - four overtimes, or four fights? How about both, and a…
Family Go-Kart Racing, Flipper, Faceez, and Flight Control welcome you to this week's downloadable celebration of…
To celebrate the fact the game has now sold over two million copies, Microsoft and Turn 10 today announced a new…
Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The…
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