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Summary
Give him a break! is a physics comedy in which the player doesn’t control the cat – they hold the laser pointer. The cat chases the dot through the house, and everything he lands on breaks and goes on the owner’s receipt. Every ten breaks the player picks one of two power cards, such as antigravity or acid vomit, and between runs a yarn tree unlocks more powers and cat skins. The houses are generated, and the round ends when the owner comes home to the bill.
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