The final decision I made in Into the Breach cost me the life of one of my pilots, and almost cost me the entire…
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
The final decision I made in Into the Breach cost me the life of one of my pilots, and almost cost me the entire…
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