
Welcome to Morning Music, Kotaku’s ongoing hangout for folks who love video games and the cool-ass sounds they make.…
The Japanese version of S.C.A.T.: Special Cybernetic Attack Team, Final Mission, was released a year before the American version and there are a few differences between the two. The game's opening story sequence is completely different, showing the obliteration of various cities before the alien invasion begins. Instead of a selectable male or female main character, both players control palette-swapped male soldiers, one of whom is Russian, which was inconceivable for the western market. The game's difficulty was made easier for the American version as well. Instead of six lives, the player begins with only three lives and any upgrade they possess is lost whenever their character is hit. The player's satellites also function differently. Instead of orbiting automatically, they're aligned by the player while moving the character left or right. Their firepower was also weaker. The map shown before each stage in the American version was not featured in the original Japanese version.
Welcome to Morning Music, Kotaku’s ongoing hangout for folks who love video games and the cool-ass sounds they make.…
Biomutant, an ambitious yet messy RPG-cum-ASPCA advertisement, is full to the brim with mechanics. Though the combat…
Last time on my journey Heavensward, I said it was too hard to level my fifty ‘leven jobs evenly, so I decided to…
Like they did with Max Payne, Sex Positive Gamer have sat down with Grand Theft Auto V and played it as peacefully…
Advertisement