Friendship Ended with Azeroth, Now Final Fantasy XIV Is My Best Friend

My Bard/Black Mage is just as excited to talk about Final Fantasy XIV as I am.
My Bard/Black Mage is just as excited to talk about Final Fantasy XIV as I am.
Screenshot: Square Enix
Kotaku Game DiaryKotaku Game DiaryThe latest thoughts from a Kotaku staffer about a game we're playing.

I’ve done it. I’ve finally begun my journey with Final Fantasy XIV, after six years of aborted attempts I made it through the still strangely unfriendly onboarding process and am now roaming free in the world of Eorzea.

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This was a long time coming. This previously glaring omission in my Final Fantasy record lead to me having to state “every single-player Final Fantasy” whenever I wanted to write generally about the series (which has been a lot now thanks to FF15). And there are far too many people I trust who’ve been telling me, “Ash, you’re gonna love this game.”

Holy. Shit. Do I love this game.

I’ve played MMOs off and on for 13 years, spending most of that devoted to World of Warcraft. I’ve dabbled in games like Destiny 2, Tera, City of Heroes and more, leaving behind a long chain of fun but otherwise unremarkable experiences that failed to stick. Those games could never hold my attention the way WoW has.

WoW was my first true online gaming love. It’s my winter companion, the game I use to get me through the coldest months of the year. But as Elsa might say, it’s time to let it go.

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Like any good history nerd, I named my chocobo Bucephalus after Alexander the Great’s trusty steed.
Screenshot: Square Enix

Coming from a dedicated WoW player, playing FF14 for the first time was like cleaning my glasses after an extended period—yeah I could see before, but I had no idea how much I’d been missing.

I hate retreading content. Most times, I’ll abandon a game entirely before I’ll ever suffer restarting one. That’s one of the main reasons why my first character in WoW is my only one. I know Blizzard overhauled the leveling experience numerous times, but the idea of starting back at level one on an alt is so unappealing that I’ve been content to live with just the warlock I’ve had since day one.

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In Final Fantasy XIV I’m every alt character, it’s all in me. At the click of a button I can dance between my bard and my black mage. Progressing through the main story quest, I can evenly, seamlessly, and simultaneously level up my two classes. All my resources and materials are shared, with no need to constantly send cash or gear through the mail as one must do for alts in WoW. It’s life-changing.

My character in her Black Mage and Bard jobs. For some reason, I have an unshakable preference for ranged DPS classes.
My character in her Black Mage and Bard jobs. For some reason, I have an unshakable preference for ranged DPS classes.
Screenshot: Square Enix / Kotaku
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Coming from a caster class in WoW, FF14 seems a bit lacking in the ability to tailor your class to fit your desires. In WoW, depending on which specialization you choose within your class and what talents you pick within that specialization’s talent tree, no two warlocks are the same. Though I’ve only just unlocked jobs in FF14, I don’t get the feeling I’ll have WoW’s level of customization over my character. Thanks to this one-size-fits-all approach, my Black Mage will be casting the same Fire IV’s and Blizzard III’s as any other.

While that’s a bit of a bummer, the novelty of all the classes to choose from makes up for any disappointment. I can wield gunblades, books, or whatever the hell that spinny thing is hovering over an astrologian’s hand. I can dance or sing my enemies to death or simply have my chocobo companion kick them into the afterlife. Even the relatively straightforwardness of the Black Mage is fun to play. I really like how I have to quickly switch between my two elemental spells, juggling the increased damage output of my fire spells versus the mana restoration of my ice ones. It’s more complex and intricate than my warlock’s job of simply making sure I refresh my damage-over-time spells before they time out.

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I want what they have.
I want what they have.
Screenshot: Square Enix

But more than any ease of alt leveling or novelty of classes and playstyles, FF14’s story is what’s going to keep me firmly rooted in Eorzea for the rest of my natural life. I like WoW’s story and its characters. I think they’ve done Thrall dirty, and it’s been a pleasure to watch Anduin Wrynn grow from a little boy who runs and hides when trouble starts, to competently and compassionately leading his own nation.

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But in WoW, it always felt like you helped the story along but didn’t have a direct impact. You’re there to lend the strength of your arms to the powers that be, but the real conflict takes place over your head. In the Battle for Azeroth expansion, you tag along as Anduin and Greymane (at least on the Alliance side, sorry Hordie brethren) hunt down Sylvanas. Yes, you’re involved, but the primary participants are people who operate way above your paygrade. You’re kinda like a weird third wheel.

In FF14, you are the story. When big-bad Lahabrea first shows up, he’s not talking to Thancred or Y’shtola. He’s talking directly to you. 

Square Enix / Mike (YouTube)

FF14’s story takes great care to make you feel special, after all, you’re the one in the cutscenes. I recognize WoW and FF14 stories might be going for different things, but I like FF14’s level of personalization. You play WoW to hear someone else’s story like Thrall, Sylvanas, or Illidan. In FF14, you play for your own. I’m not too deep into the story yet, but I’m told it gets so good I’ll likely be moved to tears. I can’t wait, but in the meantime I’m content to while away the hours in Ul’dah, making heart eyes at Raubahn.

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This could all be temporary of course, my enthusiasm born out of nothing more than FF14’s novelty. But I cancelled my WoW subscription immediately after learning FF14 will allow me to pursue my long-held dream of becoming a Triple Triad champion, so it’s pretty safe to say I won’t be going back to Azeroth for a while.

Kotaku Staff Writer and Hornt Correspondent - Fanfiction Novelist - Unapologetically Black - Diversity Gelatinous Cube

DISCUSSION

Shadowhearts713
Shadowhearts713

One thing that really prevents me from playing other MMO’s really is just healing in other MMO’s is much less refined in general.

I started out as a damage dealer in wow, but over the years hated following a increasingly complicated rotation and hitting CDs at perfect moments for the sake of maxing out your potential damage...and starting enjoying healing in WoD because of how less about button mashing it is, and more about matching the right spells for the right times.

Other MMOs just don’t have as refined healing as WoW. And that’s also just built into boss fights where raid-wide unavoidable damage constantly occurs at intervals to constantly keep healers on their toes and engaged.

Most Other MMO’s healing is a pretty boring job, where you only heal intermittently on fights when there is predictable damage..and most healing in like FF14 is very one heal or two heal spells to top the tank, and maybe single heals on very rubberbandy high to low HP from bosses hitting hard damage....while in WoW there’s a lot of gradual raid wide or party wid damage to consistently engage healers.