The Fortnite World Cup was packed with young faces, both attendees and competitors. Unlike many other esport events, this one had a kid-friendly, earnest vibe that dovetailed well with the chaotic playground atmosphere of Fortnite. Kotaku editor-at-large Riley MacLeod came on Kotaku Splitscreen this week to talk about his coverage of the Fortnite World Cup and the gameâs competitive scene.
First up, Kirk and I discuss the news from last weekend, citing Joshua Riveraâs editorial âWe Do Not Need To Defend Video Games From Politicians,â my own coverage of the ESA leaking thousands of journalistsâ personal information, and Kotakuâs coverage of Evo 2019. After that, we discussed the games weâre playing, with me on Phoenix Wright and Kirk starting up Fire Emblem: Three Houses. We then brought Riley on (27:08) to chat about Fortnite. Lastly, we got into off-topic discussion (1:01:10) about Schittâs Creek, Kim Stanley Robinsonâs Mars trilogy, and Kirkâs feel-good music pick of the week.
Get the MP3 here, or read an excerpt below.
Kirk: I havenât played Fortnite in a while. What is the dominant strategy? What do the dominant players do? How do they kill the other players, for lack of a more artful way of putting it?
Riley: I think one of the hardest things about Fortnite, and one of the most contentious things, is that theyâre always adding stuff and taking stuff away, and so the strategies change. When they had the Ballerâthe hamster ball vehicleâthat suddenly because this huge late-game strategy of bringing it with you into the end. When they changed the Siphon mechanicâso, in competitive, when you kill someone, you get materials and health back, but in the regular version, you donât. And that becomes a strategy. Itâs just always massively changing, and I feel like there isnât reallyâas far as I can tell, and Iâm sure people who play it more will fight meâthe strategy just seems to be, figure out what the hell is going on. You have to be good at building. High ground seems to be pretty standard.
Kirk: Right. Thereâs a basic level of twitch skills and just being able to shoot people with a mouse and keyboard that all of these players probably have, and then the strategies themselves are just changing so quickly, it sounds like, that thereâs no set thing. Thatâs kind of cool, right? If it itâs changing so fast, it keeps it really playful and chaotic. It isnât just, a meta metastasizes and everybody just does that thing forever until they get sick of it.
Riley: I really like that, but I can also see how for a competitive scene, it makes things really complicated. Things are always changing, and strategies are just appearing, and weapons are getting stronger or weaker or vanishing or coming. It creates a lot of upheaval in the competitive scene. I think itâs cool, but Iâm not a super competitive player, and I think if youâre good, you can learn to be good with anything, I guess.
Kirk: Maddy, from the esports youâve covered, Iâm guessing thatâs not the norm?
Maddy: Itâs not the norm. But I also think itâs part of what has made Fortnite work so well in its own specific niche, where a lot of the people who play it are just entertainers, essentially. Maybe theyâre also very good at the game, but because the game changes so often, that lends itself very well to a constant Twitch schedule, for example. If the game is constantly changing, your viewers will never really get bored by it the way that they might if somebody is just mainlining Counter-Strike matches where the metaâs been pretty well figured out, at this point.
Kirk: Itâs interesting to imagine Fortnite as a game that was designed for streaming.
Riley: This came up before the World Cupâthey banned stretched resolutions, which is something that some players were using to see better. In the blog about why they banned it, part of it was that it doesnât look good. Which I found to be really interesting.
Kirk: Just like, âaesthetically, this sucks.â [Laughs.]
Riley: Like, it doesnât look good for streaming. At least theyâre being honest?
Kirk: Yeah, like everybodyâs playing with pixels that are the size of their screen and theyâre killing everybody really fast, but it looks awful, and no one wants to watch it? Epic is like, âThis is not what weâre about.â
For much more, listen to the entire episode. As always, you can subscribe to us on Apple Podcasts and Google Play to get every episode as it happens. Leave us a review if you like what you hear, and reach us at [email protected] with any and all questions, requests, and suggestions.