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Fire Emblem: Radiant Dawn

Image: Nintendo
Image: Nintendo

The blockbuster sales of the Wii made it the perfect platform to introduce Fire Emblem to a whole new audience, but rather than give folks a nice, accessible entry point, instead Intelligent Systems delivered one of the more brutal games in the series history. A direct sequel to 2005 GameCube entry Fire Emblem: Path of Radiance, Radiant Dawn follows three separate groups of fighters and, in trying to cover so much ground, never quite finds its footing. The good: Path of Radiance’s mercenary hero Ike returns and dark magic is back. The bad: no real support conversations and lots of junk characters. There’s still plenty to love in Radiant Dawn but it’s too big and unwieldy for its own good.

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