Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts

Illustration for article titled Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts
Screenshot: PlayStation@YouTube
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When Final Fantasy VII Remake Intergrade was announced earlier this year, Square Enix detailed how it changed the textures and lighting, as well as added fog effects. Some changes were more subtle.

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During today’s Sony online event, Final Fantasy producer Yoshinori Kitase ran through the changes in the PS5 version. Most of the information was new, but while detailing the lightning improvements, the event’s celebrity host Hatsune Matsushima noticed something and asked if the tree had changed.

Illustration for article titled Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts
Screenshot: PlayStation@YouTube

The tree in the Shinra Building is different, it seems. But, I’m not actually sure if it’s different or if the lighting improvements make it look different.

Illustration for article titled Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts
Screenshot: PlayStation@YouTube

It really does seem like Square Enix did more than just slap a coat of PlayStation 5 paint on the new version. According to Kitase, this was the first time for a Final Fantasy game to created a dedicated team of lighting pros, who moved lighting sources around in the game to light the scenes like on a Hollywood film.

Illustration for article titled Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts
Screenshot: PlayStation@YouTube
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The lighting improvements are certainly noticeable! The tree improvements, less so.

Illustration for article titled Final Fantasy VII Remake Intergrade Had A Dedicated Team of Lighting Experts
Screenshot: PlayStation@YouTube

Originally from Texas, Ashcraft has called Osaka home since 2001. He has authored six books, including most recently, The Japanese Sake Bible.

DISCUSSION

ducksplain
Ducksplain

I’ve never really been a fan of Square constantly being obsessed with making everything look good. Not because it’s not worth doing, but because they seem to focus on it more than anything else. Like optimization, load times, or an actual overall plan — 3 things they’re generally bad at.

FF7R looks fantastic, but if the door textures (amongst other things) aren’t loading properly and are jarring to look like compared to everything else, then it doesn’t matter how good the graphics are because that disjoint is the one that sticks out to people. Combine that with games and patches of an ungodly size, several parts, and you’re going to need a harddrive or two on its own for the entire ‘Remake’ series on your PS5 or PC.

Doesn’t help that they have no overall map of how this is going to pan out, which is a bizarre business decision. I don’t know how many ‘let’s wing it’ plans work out successfully, but I salute this boldness even as I facepalm on the fact that it can’t possibly end well.

I remember when they advertised the Complete version of Advent Children, and they advertised it by focusing on the fact that they added dirt on Cloud’s face. I find nothing has changed since then. Also they would have had a better time selling me that awful movie if they said that Complete added scenes that made it actually bearable to watch.