I started playing the game as an Amazon and managed to go through the opening couple quests without any big hiccups (clearing out the Den of Evil and killing Blood Raven). At first blush it might not look as good as you remember Diablo II looking, but that’s because you don’t actually remember how Diablo II really looked. In that regard, the StarCraft II engine actually offers a welcome facelift.

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Godbout began working on the seeds of what would become this ambitious project back in 2014. Back then, his mod simply recreated Diablo II’s Rogue Encampment using StarCraft II’s Galaxy Editor. Years later, it’s evolved into something much grander.

StarCraft II went free-to-play last November, meaning mods like The Curse of Tristram and others are now available to everyone with a modern PC. Currently, you can access Godbout’s homage to Diablo II by launching StarCraft II, going to the custom modes at the top of the game client, and then searching for “The Curse of Tristram” under Arcade maps. From there you can create a lobby where other people can join if you want to play the mod co-op.