Fallout: New Vegas Makes Millions

Illustration for article titled Fallout: New Vegas Makes Millions

Bethesda Softworks is calling Fallout: New Vegas' launch a success, with more than five million copies shipped since the game's release, with retailers calling for more. Now all they have to do is fix it.

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After the warm reception Fallout 3 received a few years back, it was a no-brainer that Fallout: New Vegas would sell like crazy, and it has. More than five million units have shipped for the PlayStation 3, Xbox 360, and PC, with a " heavy volume of digital downloads" rounding out what amounts to well in excess of $300 million in sales.

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"We are delighted by the reception Fallout: New Vegas has received from fans around the world," said Vlatko Andonov, president of Bethesda Softworks." Despite the large launch quantities for this title, we have already received substantial re-orders from our retail partners, underscoring the tremendous popularity of this highly entertaining game. We believe Fallout: New Vegas will be the "must buy" title for gamers throughout the holiday season."

I don't know. I'm just not feeling it this time around. I've tried playing the game multiple times now, and always wind up quitting after an hour. Maybe I just feel like I've done enough wasteland wandering.

Anyone else in the same boat?

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DISCUSSION

You can never judge a game as massive as Fallout on just the first few hours of gameplay. The game's scope expands significantly once you reach New Vegas and start meeting all the different factions. It's at that point when you realize there's a lot more to New Vegas than it seems to start.

Primarily, this game is far more storyline, dialog, and quest-centric than Fallout 3. I realized after playing New Vegas that Bethesda loves dungeon-crawling and creating random locations with very little relation to the main storyline, whereas Obsidian heavily focuses on questing. The whole factional system is proof of that—the excitement in New Vegas is about discovering the stories of the people around you, instead of the ruins beneath you. Considering New Vegas is far more civilized and structured than the Capital Wasteland, it only makes sense.

I also noticed they sort of drive you down a very specific path, but there's a lot of room for deviation in that path. Things like how they've completely eliminated the unrealistic level-based spawning lists are a testament to that. It's a lot more organized than Fallout 3, where you're kind of just set loose to explore the world with very little sense of direction. The entire quest structure is a lot more focused.

And the best part of it is how many ways there are to beat each individual section of the game, and how difficult it is to make the right choices. Very rarely is there ever a truly "good" ending, and that's the best part. It's more realistic in that regard. Considering the sheer number of quests and the amount of people your choices end up affecting, this is a significant achievement by Obsidian.

New Vegas may be on the same engine, but existentially it's almost an entirely different beast. And, for the most part, I think all the change is for the better.

Too bad the entomologist perk doesn't help with getting rid of all the bugs.