European Guild Blazes Through WoW Classic’s First 2 Raids In 6 Days

Illustration for article titled European Guild Blazes Through WoW Classic’s First 2 Raids In 6 Days

After World of Warcraft first launched on November 23, 2004, it took players 69 days to defeat the endgame raid boss Onyxia. The ten bosses of the Molten Core raid weren’t completely conquered until April 25, 2005. It only took European guild APES six days to accomplish both feats in the newly-launched World of Warcraft Classic.


APES did not have the world’s first level-60 character in Classic. That milestone was reached by gnome mage Jokered on August 30. But the European powerhouse did manage to assemble a full raid group in time to take down the game’s first two 40-man raids on September 1.

I consider getting a team of 40 characters of raiding level together to be APES’ finest achievement. Taking down Onyxia and Molten Core takes some doing, but players have had a decade and a half of practice. It’s not like back in 2005, when everyone was figuring out mechanics and strategies for all of the boss fights while simultaneously learning how to work efficiently together. The main obstacle this time around was getting there, and APES got there first.

Meanwhile, I’m taking my time in WoW Classic nice and slow. I’ve set up shop as a human mage named Grann on the role-playing player-versus-player server of Deviate Delight. Seven days since launch, I am only level 21, with no plans to go on a leveling binge any time soon. I played during launch, so I know what to expect at level 60 and am in no rush.

Guild-less and proud.
Guild-less and proud.

I’m enjoying wandering around Westfall, randomly chatting in-character with other players. I’ve taken to sitting on the fountain in the middle of Moonbrook, telling people who pass by that the statue atop it is of my character’s father. I tell them the nearby dungeon, the Deadmines, was named after him, and originally called the Dadmines. It’s not a very good joke, but it makes me happy.

Congratulations to the players who rushed through to the end. Hopefully now they can take some time to relax and enjoy World of Warcraft Classic’s blossoming community, its biggest achievement so far.

Correction: This post originally listed Jokerd as a member of U.S. guild Method, but he is a solo player. The post also indicated that APES’ raiding parties were all level 60, though there were some sub-60 characters. Apologies for the mistakes.

Kotaku elder, lover of video games, keyboards, toys, snacks, and other unsavory things.



Knowing that Classic is just a huge sandbox has put a stop to my desire to reach level cap now now now now! Which has been a really nice change of pace, from all the other WOW Expansions, where the “real” game starts at level cap.

I don’t get why you would want to rush through classic like that... I’ve just really enjoyed exploring, and interacting with other players.... unless you’re just in it for the notoriety.

But these people are usually the ones who cry about the game being boring once an expansion has been out for more than 4 days.

I started WOW in BC, and I’ve always been told Classic was about the journey, and not about the destination.