Today the Entertainment Software Rating Board (ESRB) announced a new ratings description specifically for games with loot boxes.
Currently, games that have microtransactions in them come with an ESRB description that states âIn-Game Purchases.â The ESRB is now going to add the follow-up description âIncludes Random Itemsâ if there are items players can buy in a game that have a randomly generated element. For the most part this means loot boxes, but the description would also apply to any other microtransaction in which luck is involved.
âIn-Game Purchases (Includes Random Items) will be assigned to all games that include purchases with any randomized elements, including loot boxes, gacha games, item or card packs, prize wheels, treasure chests, and more,â the ratings agency wrote in its announcement. âGames that have the In-Game Purchases (Includes Random Items) notice may also include other non-randomized paid elements.â
#ESRB will begin assigning a new Interactive Element, In-Game Purchases (Includes Random Items).
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— ESRB (@ESRBRatings) April 13, 2020
The âIn-Game Purchasesâ description is itself a fairly recent development. It was originally added in early 2018, but only after mounting pressure from politicians and the public following the controversy around Star Wars: Battlefront IIâs loot boxes. At the same time the description was so broad it didnât distinguish between regular microtransactions and those predicated on chance.
âIâm sure youâre all asking why arenât we doing something more specific to loot boxes,â ESRB president Patricia Vance said in a press release at the time. âWeâve done a lot of research over the past several weeks and months, particularly among parents. What weâve learned is that a large majority of parents donât know what a loot box is. Even those who claim they do, donât really understand what a loot box is. So itâs very important for us to not harp on loot boxes per se, to make sure that weâre capturing loot boxes, but also other in-game transactions.â
https://kotaku.com/loot-boxes-are-designed-to-exploit-us-1819457592
The ESRB now says it will do just that. âSince adding the In-Game Purchases notice to ratings assigned to physical games many game consumers and enthusiasts (not necessarily parents) have reached out to us asking the ESRB to include additional information to identify games that include randomized purchases,â the agency wrote. The descriptions still wonât be using the phrase âloot box,â though, because in the ESRBâs words, âmost people less familiar with games do not understand it.â
In the past the ESRB had been resistant to calling out loot boxes in games, telling Kotaku back in 2017 that it didnât consider them to be gambling. By now many games have already replaced their loot boxes with battle passes and other forms of in-game microtransactions. Better late than never, I guess.