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Musk briefly considered becoming a game developer

In 1994, amid college internships, Musk worked at now defunct developer Rocket Science Games, where he did programming on games like FMV rail-shooter Cadillacs and Dinosaurs: The Second Cataclysm and live-action space trucker movie/FMV rail-shooter Loadstar: The Legend of Tully Bodine. (It was the mid-90s, FMV rail shooters were a thing.) The company wanted him to stay on full-time after he’d solved a multitasking issue in their programming, but Musk “came to a realization,” Isaacson says. “He had a fantastic love of video games and the skills to make money creating them, but that was not the best way to spend his life.”

“I wanted to have more impact,” Musk told Isaacson.

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