DRM Means Super Street Fighter IV: Arcade Edition Will Have 'Limited Offline' Functionality

Illustration for article titled DRM Means emSuper Street Fighter IV: Arcade Edition/em Will Have Limited Offline Functionality

Super Street Fighter IV: Arcade Edition will use Games For Windows Live to administer the game's DRM, says Capcom's Christian Svensson, and while the game will not require an always-on Internet connection to be played, it'll have a "limited offline" mode for those with no uplink.


That means those who live in regions that aren't supported by Games For Windows Live face a "buyer-beware situation," Svensson writes. That's because the limited offline functionality restricts players to 15 of the game's 39 characters, cuts off access to any DLC you've purchased, and forbids saving any progress in challenges or settings in addition to, of course, not allowing online play or access to replay channels.

For those wondering what happens if your Internet goes out in the middle of a match: "You'll be able to keep doing what you're doing until you come to a logical break point, like exiting to a menu, at which point you'll be asked to sign back in." If you can't? It sounds like it is back to demo-mode, which would mean the proscription on saving progress applies.


Svensson said the DRM was necessary because "SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards."

Illustration for article titled DRM Means emSuper Street Fighter IV: Arcade Edition/em Will Have Limited Offline Functionality

Stuff You Want to Know About SSFIV:AE for PC [Capcom-Unity]

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hodayathink is walking in the glow of love

This may be an unpopular opinion, but here goes:

Saying games shouldn't have DRM at all because it'll eventually get hacked by pirates anyway is like saying I shouldn't lock the doors to my car because a thief can just break a window and unlock it. It's not there to prevent the career burglars. It's there to prevent the people that will just jiggle the handle to see if it's locked.

And excessive DRM is like having 3 key locks and a keycode on your car door. It's pointless in stopping the thief, and just makes it take longer for you to open the door. Companies, in general, need to figure out the 'acceptable' level of DRM (which to me, right now, is probably something along the lines of a key check at initial install and maybe a once or twice a month online check to make sure the game is still a valid, uncracked copy using a valid key) and stay there.

Though, in the forum post that someone linked earlier, they (Capcom) bring up the interesting idea of 'sunset'ing the DRM and patching it out of the game if/when it gets hacked, so that the hackers don't necessarily have an easier time of playing the game than paying customers.