Dreams Beta Players Are Building Jupiter's Moons And Beautiful Fried Eggs

The surface of Europa as imagined by a player in Media Molecule’s upcoming PS4 game Dreams.
The surface of Europa as imagined by a player in Media Molecule’s upcoming PS4 game Dreams.
Screenshot: fahran1979 (Twitter)

Dreams, Media Molecule’s sandbox for people to create, share, and play one another’s games, has been in closed beta since December 2018. Now that the non-disclosure agreement for that initial beta has expired, Dreams beta players can finally give everybody else a better look at what the game actually is, and it looks pretty damn cool.

An early build of Dreams was first shown back at PlayStation Meeting 2013, which was the event announcing the PS4. In a tech demo, the studio’s developers crafted a band in-game to play music together. A teaser for the actual game then followed in the summer of 2014, with Sony not officially announcing Dreams until E3 2015. A beta was due out in 2016, but it got delayed twice. The beta didn’t finally get underway until late last year, with the release of the game itself getting pushed into 2019. In short, it’s been a while.


During that time, developers have offered up interviews, previews, and even hands-on demos of Dreams, and while the buzz has been positive, it’s also been hard to glean what the game is actually like. The complex and confusing nature of this game that’s about making games made it hard for the people who had tried the game to clearly convey why they liked it. Keza MacDonald said as much in her own preview of the game last month for Kotaku.

Now that the beta NDAs have run their course, the ongoing trickle of videos and screenshots of player creations has finally helped illustrate how this game works. Even prior to the NDA sunsetting, some interesting creations had been leaking out, including a remake of Kojima Productions’ psychological horror game, P.T. Lots of people have remade P.T. since Konami took it off digital store shelves, but no one had made it within another PS4 game with anything close to that level of fidelity. Dreams trailers often highlight the whimsical, surreal things that can be created in it, but the fidelity of the P.T. prototype also shows just how robust the game can apparently be.

One of the other stunning recreations that made the rounds recently was a short walk through the bridge of a spaceship inspired by Dead Space. The similarities are impressive, but what’s most striking about the demo is how the light from a nearby sun shines in through the skylights and main viewer.

One of the most appealing aspects of Dreams is that you don’t have to learn every one of the game’s design tools to create and share stuff. People can work on just making music or designing a particular character. Other players can then take these individual components and incorporate them into something more complex. One of my favorite creations so far is this person’s fried eggs. They look glorious, on par with foods you can prepare in something like Final Fantasy XV, except in Dreams they can be shared, augmented, and repurposed over and over again for whatever wild idea pops into someone else’s head.

The eggs dreams are made of.
The eggs dreams are made of.
Screenshot: DirtyHarolds (Reddit)

Some of the other cool stuff people have been making recently in the Dreams beta includes a super-detailed and brooding recreation of a metro station that was designed for a shooter someone else had made in the game. There’s also this a platforming level of a pea trying to make its way around a kitchen to get into a pot of water to boil itself. People have already started testing out games specifically designed for speedrunning. And someone recreated the icy surface of Jupiter’s Europa moon, and I want to go to there.

Dreams still doesn’t have a release date, but for a more in-depth look at some of the games people have already started making in it, you can check out this recent video by Media Molecule recapping some of the creations submitted for the recent Dreams Global Game Jam.

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

Share This Story

Get our newsletter



I finally jumped into the beta this past weekend with absolutely no idea what to expect from it, and it’s mind boggling what people have made in it already. I’d just gotten the beta invite earlier in the week and the only thing I knew about it was it was a new game from the Little Big Planet folks.

While none of the “games” I’d played really seem full-featured, what was most amazing was how different they seemed. Different control schemes, different perspectives, different genres, etc. I spent a lot more time browsing through games to play than I was expecting when I sat down.

That said, the actual creation control scheme, for me, was maddening. Your “cursor” is motion-controlled, and I am just not used to pointing the gamepad at the screen for things. And then it becomes stick-controlled when you have things “selected.” I can’t remember the last time I played a PS4 or even PS3 game that had required motion-controls, and it’s been forever since I used a Wii-mote. It was constantly becoming mis-registered so I’d have to frequently press the Options button to get it to center on screen. I don’t know if there’s another control scheme for making things on screen, but it felt like the equivalent of using Mouse and Keyboard, only your keyboard is glued to the the top of your mouse. Obviously other people playing the thing haven’t had that trouble!

Looking forward to seeing some really cool creations come out of it.