Realizing the difference between Friendship and Rivalry
The second Dragon Age differs from the first in several ways, from taking place almost entirely in one city to swapping the tactical RPG battle system for more action-oriented combat. But one of the most notable and interesting changes it made was to the approval system, which integrated a Friendship and Rivalry mechanic so you didn’t have to kiss a party member’s ass to progress their relationship storyline. The difference between Friendship and Rivalry is all about how you challenge their preconceived notions. Each party member has a pretty defined view of the world; the radical mage Anders, for instance, is all about freeing magic users from the Circle at any cost, while the elven slave Fenris has an aversion to magic. Uncritically enabling them will give you Friendship points, and going against the grain will net you Rivalry points. This changes the tone of your relationships significantly, and even someone you’re in a romantic relationship with may greet you with a thorny disposition. Watching those connections gradually change is one of the most compelling parts of Dragon Age II’s writing. Romancing Fenris as a mage while being rivals was one of the most interesting, angsty relationships I’ve ever experienced in a BioWare game. It’s a shame the studio didn’t keep the system around.