So says the game's producer Takeshi Miyazoe, and I believe him. After all, it can't be any worse than Dark Soul's port.
"We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but… It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected", Miyazoe told Edge.
"It was more of a publisher (Namco Bandai) decision to say, 'Guys, don't worry about this – let's just get it out and see how this works on PC.'"
Well, that's...refreshingly honest.
"For Dark Souls II we are developing on PC from the beginning", he later adds. "We realise what PC games typically require, and I can assure you that the PC version of Dark Souls II will be a good PC experience for PC gamers."
And if not, well, there's always Durante.
Dark Souls' producer says PC version was rushed, problems "were expected" [Edge]