Even more fortunately: The unforgiving gameplay I just described? That’s medium difficulty. Crash Team Racing: Nitro-Fueled allows players to choose between easy, medium and hard. Medium is tough. Easy is a great way to get used to the game’s driving mechanics and the perfect difficulty to blast through single-player Adventure mode, unlocking boss racers, new decals, and kart parts along the way. Progressing through Adventure mode requires first-place finishes, so a little slack is appreciated. Where the original game locked players into one character and kart in Adventure mode, a new “Nitro Fueled” mode allows players to swap racers and customize karts on the fly, making the mode a great place to test out the strengths and weaknesses of the various racers as well.

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Adventure mode is, as it was, a series of themed areas connected together by tunnels. Completing all of the races in one area unlocks a race against a boss character. Defeating that boss character unlocks the next area and unlocks the boss as a racer. Complete all four areas and the player gets to race against the alien Nitrous Oxide for the fate of the planet.

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Beating the boss of Adventure mode the first time unlocks a slew of challenges on the modes map. Players can participate in relic races against the clock or collect coins in special event courses to unlock Gem Cups, which are special tournaments against CPU opponents. In order to truly finish Adventure mode, players must collect all the gems and keys and relics and coins, then challenge Nitrous Oxide one last time. It’s a whole lot of racing.

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There’s a lot to do outside of Adventure mode as well. The Local Arcade mode is where the game really opens up, giving up to four players access to all 31 tracks in the game. There are basic races and four-track cup tournaments. Time trials, relic races, and CTR token challenges give players new ways to conquer tracks. The game also features 12 different battle arenas, where up to four players can play a variety of more direct multiplayer modes, like capture the flag, crystal grab, or my personal favorite, steal the bacon, in which players must grab a piece of bacon and return it to their home portal before their opponents. As an extra bonus, battle arenas only take 15 or so seconds to load on the Switch. No, I won’t leave the load times alone.

What I will leave alone is the kart and character customization. Normally customization is a feature I crave, but I’m just not that into most of Crash’s characters to care what color they are or what wacky costume they are wearing. Bigger fans will appreciate the feature more, I’m sure, grinding those races for coin to purchase the latest rotating cosmetic gear from the Pit Stop shop. No, you can’t buy currency with real money.

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Unfortunately, I’ve also been left alone while playing my early copy of Crash Team Racing: Nitro-Fueled, so I’ve had zero experience playing online. For many kart racing aficionados, online multiplayer, a feature the original game lacked, is a big draw. I can honestly say that of this writing I have no earthly clue how, or even if, it works. If there are any major problems, I’ll update this post.

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But hey, we didn’t have online multiplayer in the original Crash Nitro Kart. Back then we were lucky if we had analog sticks. Now we’ve got a slew of ridiculously colorful race tracks, dozens of rides to customize, and animalistic racers that are less polygonal and pointy and more soft and cuddly. If we have to wait 20 to 40 seconds to enjoy them, so be it.