Valve

But the biggest technical change, at least for competitive players, might be what Valve is calling the game’s “sub-tick update architecture.” Counter-Strike has traditionally measured players’ actions at regular intervals called tics and processes them in that order, which involves some imprecision. Under the new system, “servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown,” Valve writes. “As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.”

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The original Counter-Strike arrived in 2000 and was born of a Half-Life mod. Despite a few other spin-offs in the series, it was 2012's Counter-Strike: Global Offensive that became the defacto CS game moving forward. It’s routinely the most-played game on Steam, with nearly 1 million concurrents, despite no major regular seasonal updates like other live-service blockbusters. We’ll see if Counter-Strike 2 doubles down on what existing fans love or is able to pull new players.