Clair Obscur: Expedition 33 came out of nowhere. Yes, it made waves at Microsoftās Xbox showcase last summer. And true, it continued to look exceptional as it revealed its star-studded cast. But I donāt know that anyone expected it to get quite so much love as it has, and not just from diehard RPG fans. Itās currently the highest-rated game of 2025 on Metacritic and a possible frontrunner for Game of the Year at the Game Awards. No one could have predicted this. Except someone did: the director of Baldurās Gate 3.
Only a few months back at The Game Awards 2024, Larian Studios CEO Swen Vincke took the stage to announce that yearās GOTY winnerāAstro Botābut also to offer his prediction for who would win the best game of 2025 and every year after that as well. āHow do I know this? Well, an oracle told me,ā he joked. TheĀ director of BG3, which swept most awards shows the year prior, laid out what would be the defining qualities of future winners as an allegory for what he hoped more studios and companies would strive for in the years ahead.
āThe oracle told me that the Game of the Year 2025 is going to be made by a studio who found the formula to make it up here on stage,ā Vincke said. āItās stupidly simple, but somehow it keeps on getting lost. A studio makes a game because they want to make a game they want to play themselves. They created it because it hadnāt been created before. They didnāt make it to increase market share. They didnāt make it to serve the brand. They didnāt have to meet arbitrary sales targets, or fear being laid off if they didnāt meet those targets.ā
He continued,
They were driven by idealism, and wanted players to have fun, and they realized that if the developers donāt have fun, nobody was going to have any fun. They understood the value of respect, that if they treated their developers and players well, the same developers and players would forgive them when things didnāt go as planned. But above all they cared about their games, because they love games. Itās really that simple.
CEO of Larian Studios predicting "Expedition 33" as GAME OF THE YEAR 2025
byu/Leoxwhite inexpedition33
The speechās relevance to the circumstances surrounding Sandfall Interactive and its debut game hasnāt gone unnoticed among Clair Obscur: Expedition 33 fans as the developers have talked about their passion for the genre and the classics that inspired them. At a time when turn-based RPGs are considered more niche, Expedition 33 doesnāt shy away from throwback features like a world map and separate battle screens, all in service of a story thatās not afraid to leave players fumbling for answers.
The connection to Vinckeās speech recently blew up on the gameās subreddit. āItās not that Expedition 33 is a perfect game,ā wrote one fan. āIf you look for flaws or things that other games have that E33 doesnāt, youāll find a few things. But still, the game has passion at its every corner and thatās what really sticks with us in the end. The flaws are so easy to ignore because the things that really matter are perfect.ā
In a video game industry struggling to please players and hit sales targets amid swelling budgets, increased competition, and stagnating creativity, Expedition 33 has been turned into something of a golden child: a small team utilizing off-the-shelf tech and extensive outsourcing to bring a good idea to fruition without breaking the bank or succumbing to feature bloat. The efficacy of that roadmap for other developers is debatable, but the results so far speak for themselves. Following Vinckeās advice might not guarantee success, but not doing so increasingly seems to assure mediocrity.