Civilization VIIâs next big update has arrived and the 4X strategy game is steadily checking off the boxes on playersâ most requested fixes and additions. It hasnât yet purged the negative vibes around launch (or the gameâs underwater user review rating on Steam), but the fourth major update in two months has certainly moved things closer to that tipping point where those on the fence can hop on board and get acquainted with Civ VIâs successor.
âIn this update, youâll find the return of Multiplayer Teams, a rework to how Food and growth scale over time, significant updates to Resources, and more,â the development team at Firaxis announced on the Civ website. Patch 1.2.0’s big ticket items include new resources like clay and mangoes with unique effects and narrative events, randomized Resource generation to change things up more, and rebalanced effects like âmaking Dyes more potent for Happiness, turning Fish into a Bonus Resource, and introducing Tin as a new Factory Resource that improves your Growth Rate.â

The new update also brings the âJust One More Turnâ endless mode for completed games, more generous food yield curves, better map generation for coastlines, improved AI naval strategies, and more. Thereâs also a bevy of UI fixes, one of the more unfinished-looking parts of Civ VII at launch, including research queuing, better alignment and spacing (âCivilopedia page no longer overlaps with the Religion Belief selection menuâ), reduced frequency of Town Specialization Available notifications, and fixes for small but annoying bugs like âThe health bar of healthy Units no longer turns red in the Unit Panel after viewing a damaged Unit of the same type during gameplay.â
Thereâs only one big shortcoming of patch 1.2.0 and itâs that it wonât be available on Switch for a while. The update for Nintendoâs handheld hybrid wonât arrive until Civ VII hits Switch 2 in June. âThis extra time allows us to make sure everything will be working as intended for existing Nintendo Switch players, while laying the groundwork for an upgrade path for the future Nintendo Switch 2 release and support for cross-platform DLC ownership,â Firaxis says.
The latest version brings us to the end of the roadmap the team shared earlier this year, which still includes upcoming features like hotseat multiplayer, auto-explore, modding tools, and of course lots and lots of additional UI tweaks. As Civ fans recently pointed out on Reddit, sequels (at least in the modern era) often follow bumpy post-launch trajectories. Weâll see how long it takes for Civ VII to hit its definitive âgood nowâ era, at least in the eyes of many long-time players.