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The response appears to reaffirm the studio’s commitment to single-play at a time when many story-focused AAA games are struggling (or canceled altogether). But CD Projekt Red went even further, taking shots at game companies who have embraced game design that prioritizes microtransactions in no uncertain terms. “No hidden catch,” “get what you pay for,” “no bullshit,” and “we leave greed to others” is as explicit a call out of EA’s treatment of Battlefront II as you’re likely to see from another developer.

As public backlash to the new Star Wars game’s pay-to-win mechanics and onerous loot box grinding mounted earlier in the week, EA announced it would temporarily be pulling all microtransactions from the game. But while many took it as a sign the company was caving on one of its most lucrative new revenue streams, EA has yet to confirm that it won’t simply bring microtransactions back once the outrage has died down. When asked by the Washington Post if EA could guarantee that “pay to win” mechanics had been removed from the game altogether, the company declined to say anything further than what it laid out in Thursday’s announcement.

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Whether the backlash being reported as widely as the Post and CNN will change Battlefront II beyond the short term, it’s certainly put pressure on other game companies to clarify their positions on the subject. Cyberpunk 2077 remains several years out from release, however, and in the meanwhile CD Projekt Red has faced other criticisms over office working conditions, some of which resulted in a torrent of negative reviews on the employer feedback site Glass Door only a month ago.