Advertisement

And while I’m sure many may have fond memories of Shipment, I am here to warn you about this thing. Folks, I played two rounds on this map and it was my most nonsensical, frustrating shooter experience in recent memory. MWII already has a quick-as-hell TTK, so a map of narrow corridors set at night, clouded with tons of smoke from explosions and smoke grenades, means that this is nothing but a pre-fire fest of literally three-seconds-till-your-dead bullshit. But your mileage may vary.

Season 01 Reloaded Quality of Life Changes

Don’t you hate it when you activate an XP bonus token and have no way of seeing how much time is left? That changes today. Time left on a bonus token will now show in the lobby, and you can even activate them mid-game in the pause menu. I know I forget to activate those all the time, so that’s a huge plus.

Advertisement

But perhaps one of my personal favorite changes here is that joining a game already in progress won’t count as a loss if you lose. I get mid-game joining. Ya gotta keep the servers running I suppose. But nothing’s worse than getting into a match that’s clearly destined for failure and is too far gone to save. If win/loss stats are important to you, worry no more.

A number of other small changes include tweaks to UI, the addition of a toggle option for the ping wheel, and UI elements that clarify weapon-tuning capabilities and stat indicators. Call of Duty’s weapon loadout and upgrade system can be a little bewildering, so it’s nice to see some attention there.

Advertisement

All told, there’s a lot of cool stuff to check out. The DMZ features are by far the most interesting to me, but I’d be lying if I said that raid wasn’t a tempting siren song, especially if there’s more of it on the way. Once I manage to wrangle together two other players, I’ll be sure to report back on how this odd new addition is shaping up.