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Burnout Dev: No One’s Ever “Maxed” a Console

The technical director for Criterion (Burnout Paradise) wants to put a stop to a persistent cliché in development: The idea that some game or project is maxing out a console’s capabilities.

Such a claim is “proof that you’re not the best,” Richard Parr said to Eurogamer. “It means you’re out of ideas.”

The line of reasoning – those who are truly pushing the boundaries of game development are discovering more and different things to do, not finding their options limited and shrinking. I agree. The capabilities of a console can be measured objectively in, say, polygons, framerate, etc. But the totality of a game experience? How do you honestly get to a point where you say “Well, that game is right at the limit”?

Criterion senior engineer Alex Fry chimed in: “You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do. … The constraints go away because you learn. While it’s nice to say you’ve maxed something out, there’s not really any point.”

Criterion: Nobody’s Maxed Out a PS3/360 [Eurogamer]

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