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Bungie Promises Teabagging Support for Halo: Reach

Illustration for article titled Bungie Promises Teabagging Support for Halo: Reach

In its current alpha state, the camera for Halo: Reach immediately flies back to the deceased's respawn location, rather than lingering while his victorious assailant squats over his face. A bug fix has been submitted.

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Yes, really. Bungie acknowledged the flaw in its weekly update on Friday. Here it is:

Title: Teabagging / humiliation moves impossible

Type: Bug

Opened: 3/4/2010 8:53:13 AM

"The respawn camera flies back to the spawn location immediately after dying, so your opponents can't teabag / shoot / melee your body and have a possibility of you seeing it."

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I'm disappointed they caught it now. I would have much rather written about the game lacking teabagging support, hordes of angry gamers vowing boycotts and reprisals, flopsweat half-apologies and then, finally, "Teabagging patched into Halo: Reach."

Bungie Weekly Update 03.05.10 [Bungie via IGN]

Image via NerdyShirts

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DISCUSSION

...And if there's one downside to the fact that the internet has collected gamers, it's that behavior like this is pretty much expected.

Let me explain: In the 'old days', where competitive games were largely confined to arcades or playing with buddies on a couch and a pair of super nintendo/genesis controllers, etiquette was a quickly learned and vital behavior: From learning to place a coin on the cabinet to signify "I get next play" to winning—and losing gracefully. There exactly many risks to the behavior—whine that a player was cheap when losing and at most you'd get eye-rolls, and find that nobody wanted to play Street Fighter/MVC/et. all, or worse, made it personal to bump you off at the earliest opportunity. Act like a d-bag, and chances were you'd get the same eyerolls, the people that visited—who chances are if you went semi-regularly saw you before, would bear witness if you couldn't put your money where your mouth was, and—yes, the outside chance of getting beat to hell. (I only ever saw one smart-ass get threatened with physical confrontation, but it shut him the hell up). The thing is, even those pressures were largely unnecessary—the guy was next to you. Most, if not all experiences were simply pleasant because it's hard to be a total dick to someone right there, possibly punching you in the face.

Enter the online age, enter live. No accountability, millions of gamers to choose from, the ease of assuming a whole new identity. If you seem to be losing—dump the games until you find one where everyone sucks, own their face off, and brag about it. Live the little fantasy of being a little thug that doesn't take crap from anyone to compensate the fact mommy drives you to school, or that you're miserable or hey—maybe you're just a nasty person. The worst someone does is 'avoid' you—1 potential players out of millions.

So people boast, they talk shit. They don't treat the opponents like human beings—and in fairness, they might not as well be. I've played at least somewhere on here at least once without knowing it—but you were a voice and a set of polygons that looked like every set of polygons. I've made friends this way, but most of you I'll completely forget about in an hour or two.

Anyway, guess I'm rambling—I'm not even making a judgment here, just lamenting a bygone age, after enduring another few messages about how I A). Suck at SFIV so badly I should apparently commit suicide and B). Am so amazingly cheap at the game that I should die in a fire. (I 'spammed' throw against a turtle).