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Bungie Just Made Destiny 2 Raids More Rewarding (For The Next Three Months)

Illustration for article titled Bungie Just Made iDestiny 2/i Raids More Rewarding (For The Next Three Months)
Image: Bungie / Adrian Majkrzak

Raids are some of the hardest but most rewarding parts of Destiny 2. If you’ve spent any amount of time playing the game you really owe it to yourself to see what these six-player missions have to offer, especially since some of them won’t be around for much longer.

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Last month, Bungie announced that a lot of content will be leaving Destiny 2 when its next expansion, Beyond Light, arrives in September. Among those departures are three of the game’s raids: Leviathan, Scourge of the Past, and Crown of Sorrow (plus both of Leviathan’s extra raid lairs). Scourge of the Past has an especially fun mix of vehicles, special enemy types, and beautiful city ruins to explore. Fortunately, there’s never been a better time to get some friends together to run back through them. Destiny 2’s annual Moments of Triumph event kicked off today and, alongside it, Bungie revealed that each of these raids will lose their loot caps.

Normally, you can only get rewards from a given raid once a week to stop people from trying to power farm them and to help level the playing field for more casual players. In other words, even if you completed a raid seven times in one week, you’d only get legendary drops from each segment of the raid once. That’s no longer the case, and players have until September 22 to play Leviathan, Scourge, and Crown as many times as they like until they’ve got full sets of each raid’s exclusive gear (like that sleek Midnight Coup hand cannon I never managed to get my hands on from the Leviathan).

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Illustration for article titled Bungie Just Made iDestiny 2/i Raids More Rewarding (For The Next Three Months)
Screenshot: Bungie

Beating every raid is also one of the dozens of achievements players need to complete for this year’s Moments of Triumph challenge, providing another little nudge in the direction of finally checking them off your Destiny 2 bucket list. The only raids that still have a cap in place are the Last Wish and Garden of Salvation, since they’ll still be available after Beyond Light launches.

Today’s update has also added plenty to do for people who have already had their fill of old Destiny 2 content, including a new exotic quest for a trace rifle and a new Contact public even located on Titan. The dark alien pyramids invading the solar system haven’t been wasting any time these last few weeks, and it’s only a matter of time before they get to Earth. In the meantime, to make grinding on Titan a bit more enjoyable, its vendor, field commander Sloane, is giving out weekly bounties for exodus umbral engrams.

I’m not much for Moments of Triumph myself, but since this summer is the end of an era for Destiny 2 I’m looking forward to taking my own trip down memory lane before the game drastically changes. Titan’s mesmerizing chemical oceans and mysterious golden age ruins make it one of my favorite locations in the game and I’ll be sad to see it go. So it’s nice to have some new reasons to return this week.

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

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DISCUSSION

mortal-dictata
Mortal Dictata

So they’re claiming to be doing this because the install size is getting out of hand, which is fair enough, and because patching has become a pain but unless I’m mistaken this new system (which recycles first game content and stamps it as “new”) surely means substantial reinstalls every so often for players and given the game wants to work on an easy “drop in, drop out” model that seems... pretty dumb...

This is an MMO that is already struggling to maintain a desirable level of content to keep players engaged (typically falling around the 40-60k player mark, which isn’t great for a F2P game) that pales in comparison to other MMOs and now it’s admitting it’s not going to “grow” so much as downsize.

I’ve no doubt said this before but after a decade of making MMOs Bungie still don’t seem to know what they’re doing, wanting to somehow match the cutting edge visual fidelity of a single purchase shooter with the longevity of an MMO model and it just isn’t working.