Bulletstorm To Feature "Outrageously Large Guns"

Illustration for article titled Bulletstorm To Feature "Outrageously Large Guns"

No game can wait for Jimmy Fallon, it seems. Bulletstorm, one of the two games expected to be announced on NBC late night tonight by Gears of War creator Cliff Bleszinski, just got another outing, complete with more wild details.


Bulletstorm emerged on Friday on the cover of the next Game Informer, with some basic details about a gun-crazy action game from the creators of Painkiller, the Epic Games studio People Can Fly.

The game is a first-person shooter made with the same Unreal Engine 3 graphics technology that powers Epic's Gears of War and many other major game series on current consoles.

Today, an official press release offered more plot:

Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there.

And more on the gameplay

Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm's array of distinct ‘skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collect to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.


The game is set for release on the Xbox 360, PC and PlayStation 3 in 2011. EA Partners will publish.

On Monday morning, Blezinski Tweeted a link to the official press release, as well, after the initial publication of this story, a gentle chiding: "I never said 2 games ON Fallon, I said 2 games on MONDAY. Y'all inferred 2 games on the show. :)"



Yes. I am so utterly excited. Painkiller was awesome due partly to it's tight level design but mostly due to it's beautiful range of death machines, and I can only hope this game one-betters it.

Save me, People Can Fly. Save me from a world where the FPS genre sucks hard and everyone just wants to rip off Half-Life, Gears of War, or Halo, never focussing on just making a good, fun FPS. It always has to be serious. Save me, People Can Fly. Give me gatling nukes. Give me railgun lasers. Give me the ability to deal death through a kitten's nostrils. The FPS genre is suffering so much, and deserves your touch once more. Painkiller was a true great, and that greatness must once again be reached.