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Going forward, the inscriptions won’t be so random. If an inscription is item-specific, it will always directly benefit that item, e.g. an assault rifle with an inscription that grants 12 percent more ammo on assault rifles. If the inscription applies to the entire Javelin, it will directly boost damage output or survivability in some way. Since we still haven’t seen the new system in practice, it’s too early to say whether this will completely fix inscriptions. One of the other problems that currently exists is there’s no way to know what the best version of a particular inscription is, so when players re-roll their equipment for better ones, they have no idea what they’re aiming for. This particular update won’t address that.

It also won’t address one of the other problems with Anthem’s loot, namely that end-game rewards don’t feel in line with the difficulty of the missions they drop from. Tyrant Mine is the easiest of the three stronghold missions currently in the game so players keep running that one over and over, a recipe for boredom. In addition, running missions on higher grandmaster difficulties doesn’t seem to significantly ratchet up drop rates, leaving some players feeling like they’re not worth the trouble. “Looking into this,” Irving responded when one commenter on the subreddit asked about this particular issue. “Understand the problem space for sure.”

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[Update - 3/1/19]: The loot hotfix is now live but it’s missing one of the previously announced changes. “We had issues with stopping uncommon and common drops at level 30 so that will come later,” Irving wrote on Twitter last night. That change is still being worked on.