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999: Nine Hours, Nine Persons, Nine Doors (2009)

Full disclosure: I don’t love the Zero Escape series. I feel Spike Chunsoft’s escape room death game series lacks the thematic cohesion I need from the genre and relies mostly on narrative gymnastics and plot twists rather than a centralized idea. However, the first game, 999: Nine Hours, Nine Persons, Nine Doors struck a good balance, before its sequels came along made an already complicated premise more so. 999 is a much more concise experience than its follow-ups that captures the claustrophobic feeling of being trapped in one place with a bunch of strangers. Nine people wake up on a sinking ship and are forced by a masked individual named Zero to take part in a series of escape rooms before the ship is lost to the great blue sea. But to what end? That’s the question that lingers as tensions rise and doubts manifest between the group. But they must still work together to move forward.

999’s escape rooms are full of brain teasers and puzzles that are satisfying to unravel, but its best moments are all the horrifying reveals that follow every unlocked door. There’s a lot of complex science fiction holding up the visual novel’s brutal violence and terrifying discoveries, but in the margins of all that, the game also elevates a human story of connection across space and time. If you want to see more like it, there are two sequels, though neither hit anywhere near as hard as 999’s final stretch. The game has been ported to several platforms, but none capture the razor-sharp tension as well as the original DS release. — KS

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