Balky Internet Almost Ends StarCraft Champ's Tournament

Illustration for article titled Balky Internet Almost Ends StarCraft Champ's Tournament

An Internet outage in the Austin, Texas area nearly sank a world-class StarCraft II player's bid to advance in the game's world championship tournament. His uplink stabilized in time for him to gut out two match victories and advance, however.


GameSpot reports that Choi "Polt" Seong Hun—the reigning North American champion of the StarCraft II World Championship Series—made it to the round of 16 in the WCS' North American Premier League tournament yesterday, after coming back fro a 2-0 forfeit to Ko "HyuN" Seok Hyun.

Tournament administrators awarded HyuN an automatic victory when Polt was unable to log in. GameSpot notes that WCS rules require that players be able to "check in and be ready to play 30 minutes before their scheduled match time. Ready to play is defined as being ready to start the game within 60 seconds."

Polt got back online for a do-or-die match against Lee "Revival" Dong Hyun, winning 2-1 (claiming the first game in the best-of-three series) and then triumphing over Woo "Sage" Kung Chul 2-1 to clear Group A's round of 32.

Starcraft II WCS North American champion on ropes due to internet outages [GameSpot]

Image via

To contact the author of this post, write to or find him on Twitter @owengood.


I don't follow professional gaming or tournaments, but I always thought that the later stages of tournaments were held in a single physical location. In this instance, that Polt and HyuN would've been in the same room/conference hall. How do you even know for a fact then that it's even them playing? I could sit in front of a webcam and have my prodigy cousin play on my behalf. How would they know until I got into the finals?