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Can You Top This Dragon Ball Halloween Costume?
This is a video game costume I won’t wear for Halloween. Because I can’t do the hairstyle, of course. Got any photos of your costumes-in-the-making? Add them here. Include #halloweencostumes. Namco sent a copy of Dragon Ball: Revenge of Piccolo to Kotaku’s NYC branch office this week and bundled this “Instant Anime Character Costume.” I…
By Stephen Totilo Published October 23, 2009 -
HipHopGamer Challenges My Old Xbox 360 Doubts, Requests A Freestyle
Wearing a pro wrestling belt — and with the lust level of Dante’s Inferno behind us (NSFW!) — I recently discussed God of War vs. Dante’s, Xbox 360 ’09 vs. PS3 ’09 and some other stuff with the HipHopGamer. Please note that the belt is his. We shot this a couple of weeks ago in…
By Stephen Totilo Published October 23, 2009 -
Old News ’01: Gran Turismo Made PlayStation The Market Leader
Racing gaming has always been a competitive genre. For a while, there was no contest. Fresh off this week’s latest news bit about Gran Turismo and with a copy of Forza 3 on my desk, I wanted to look back. You are reading Kotaku’s once-weekly (sort of) journey back to yesteryear. Here’s the Toronto Star…
By Stephen Totilo Published October 22, 2009 -
Older Ratchet Games Unlock Bonuses In New One
One perk that an old Ratchet game unlocks in the forthcoming Ratchet sequel is useful. The other perk, is not. Insomniac Games has kept to the Ratchet series’ tradition by making the newest installment on the PlayStation 3 aware of players’ activity in the older ones. Having played — and reviewed — the new Ratchet…
By Stephen Totilo Published October 22, 2009 -
Reviews
Ratchet & Clank Future: A Crack In Time Review: The Leap, At Last
The problem with the Ratchet & Clank games being consistently good, annual release after annual release, is that it’s hard for them to seem spectacular. For the first time in a while, a new one does. Since the Ratchet & Clank series launched just back in 2002, Insomniac Games has developed four installments for the…
By Stephen Totilo Published October 22, 2009 -
This Week In Video Game Comics
It’s angry animals week in the world of video game comics. Plus Gears of War and World of Warcraft. Click the thumbnails for more details. World of Warcraft #24 Written by Walter and Louise Simonson. Drawn by Mike Bowden and Tony Washington. Summary Via Publisher Wildstorm Entertainment: As the new Council of Tirisfal recruits its…
By Stephen Totilo Published October 21, 2009 -
Resident Evil: The Darkside Chronicles Impressions: EA Vs. Capcom
Resident Evil: The Darkside Chronicles may have shown better a month ago, but the preview build I saw yesterday had the unfortunate fate of trying to follow-up last month’s EA’s on-rails shooter, Dead Space Extraction. Is it fair to compare? Not completely. Resident Evil: The Darkside Chronicles, a follow-up to 2007’s Resident Evil: The Umbrella…
By Stephen Totilo Published October 21, 2009 -
A Reason To Exclude Motion Controls From Your Flying Game
Chatting with the producer of Capcom’s jet-pack shooter Dark Void today, I learned that Sixaxis was not a control option for the game. Why not? “False positives.” Capcom producer Morgan Gray said that he believes motion controls don’t work well for flight games that include a lot of shooting in it. His reasoning: Players tend…
By Stephen Totilo Published October 20, 2009 -
Play Super Street Fighter IV Before Us
Capcom is putting community first (and Crecente last, where he belongs) this week. Our editor-in-chief was able to only gawk at Super Street Fighter IV in New York today. But you could play it here later this week. You’ll need to be a Capcom Unity member to attend. And you’ll need to RSVP. And maybe…
By Stephen Totilo Published October 20, 2009 -
How About A Spore Fighting Game?
The newest Spore game is a bit of a platformer and a bit of a Spore game. But it has just enough Tekken to it that it could hint at something else: Could the world use a Spore fighting game? The game that actually exists isn’t exactly a Spore fighting game. It’s Spore Hero, which…
By Stephen Totilo Published October 20, 2009 -
Accidentally, A Preview Of SimAnimals Africa
Checking out the Wii’s SimAnimals Africa at an EA press event last week offered what I imagine would be the same feeling I’d get standing in a restroom for women. Should I really be here? Let’s stretch and use a metaphor that is slightly more suitable for a game that transports players into the Sims…
By Stephen Totilo Published October 20, 2009 -
Halo Waypoint Still Evolving, May Eventually Have Gameplay
What started conceptually as a hub for Halo content on the Xbox 360 may develop into something more, the creative director for the new Halo Waypoint Xbox destination told Kotaku. Developed by Microsoft’s Halo group, 343 Industries, in conjunction with game development studio Certain Affinity, Waypoint launches in November. It is intended to be a…
By Stephen Totilo Published October 20, 2009 -
NPD Instant Analysis: Things You Should Note
There’s always a chance you might get pulled off the street and invited to be a guest on the Bonus Round to discuss the gaming sales in the U.S. for September. Don’t be unprepared. Be smart. Study this instant analysis. Before you read this analysis, open up some tabs or windows with McWhertor’s NPD September…
By Stephen Totilo Published October 19, 2009 -
Good Advice: Don’t Work Out Like A Programmer
Wise choices may make EA’s Wii fitness sequel improve upon its predecessor. But the decision not to support MotionPlus makes the game prone to cheating — as, it seems programmers, like many who try to exercise, are wont to do. I recently, briefly, tried the revised boxing game programmed into November’s Wii sequel EA Sports…
By Stephen Totilo Published October 19, 2009 -
A Second Hands-On Opinion Of The Xbox 360’s Instant-Streaming In 1080p
I, with my 955kbps downstream Internet connection, reported earlier today that the November-scheduled offering of instant-streaming 1080p wasn’t working on my sluggish connection. But a man with a 25mbps-downstream connection has a different take: “Incredible.” Here’s the 1080p connection from Streaming media blogger Dan Rayburn dropped me a line to let me know that, not…
By Stephen Totilo Published October 19, 2009 -
You Can Play Dragon Age: Origins Sort Of Like Four Other Games
Gamers can play BioWare’s next epic as if it was an action-role-playing game, an MMO, like Kingdom Hearts or like Final Fantasy XII, a company rep recently explained to Kotaku. EA/BioWare senior product manager David Silverman explained the four Dragon Age playing styles during a live demo of the PlayStation 3 version of the game…
By Stephen Totilo Published October 19, 2009