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Mile Marker 9: Joe Danger
Tired of stodgy corporate games made by The Man and his minions? We’re playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Joe Danger. In A Sentence A stunt-racing, side-scrolling Excitebike for the modern era, with LittleBigPlanet-level high-res and cute visual pizazz, and maybe some…
By Stephen Totilo Published March 2, 2010 -
Stars Of Kotaku, Make A Page And Brag About It [UPDATE]
With star power at Kotaku comes the ability to create your own page here on Kotaku. I did it with our Lost Forum. Others have done it to create, well… that’s the problem. Star commenters, let’s try this… You have the power to make your own discussion pages. Go to our front page, type something…
By Stephen Totilo Published March 1, 2010 -
Mega Man 10’s Endless Mode Coming Later, For Download
Mega Man 10, the newest retro-game to hit consoles, may be out for the Wii today and coming soon to the Xbox 360 and PlayStation 3, but its Endless Mode is further off. The new Mega Man, like Mega Man 9, will include an endless mode, a level of Mega Man that goes on forever.…
By Stephen Totilo Published March 1, 2010 -
The Next Big Thing In Video Games Might Be Fear Of Embarrassment
It’s a terrible thought to ponder. But it could explain why other people play video games you are certain stink: Maybe fun isn’t the key ingredient that makes people love video games anymore. Let’s hear it for… shame? Every year in mid-Winter, top game designers and executives gather just outside of Las Vegas at a…
By Stephen Totilo Published March 1, 2010 -
PS3 Error: 8001050F Caused By Clock Bug, Fix Within 24 Hours [UPDATE]
Sony hopes to fix the PlayStation 3-stalling 8001050F error in a day. But, if you have a fat PS3, do not use it for 24 hours. The news came in Sony’s first comprehensive statement about the error plaguing PS3s worldwide. Today’s statement came from Sony Computer Entertainment of America spokesman Patrick Seybold, who told Kotaku…
By Stephen Totilo Published March 1, 2010 -
It Would Be Like Call Of Duty, But You Would Only Control A Leg
Would you play a multiplayer video game in which you only controlled one limb of a character, while your friends controlled the others? What if, I asked a developer of a Transformers game, it was Devastator’s leg? Don’t expect to play the role of Scrapper or Mixmaster any time soon. While multiplayer gaming is huge…
By Stephen Totilo Published March 1, 2010 -
Talk Amongst Yourselves
Kotaku reader Bakagaijin gets credit for this month’s TAY image. Hosai Baido, painter of Kanadehon Chushingura — The Last Battle — gets credit for illustrating it. Nice change of pace, no? Now, please comment here about video games. Confused about commenting on Kotaku? Read our FAQ.
By Stephen Totilo Published March 1, 2010 -
Transformers DS Screens
By Stephen Totilo Published February 26, 2010 -
Transformers: War For Cybertron DS Preview: Grimlock Goes Portable [UPDATE]
Don’t get excited about this screenshot. It’s from the console version of Transformers: War For Cybertron. But the game still might turn your head. [UPDATE: DS screens added below.] Transformers: War For Cyberton on the Nintendo DS is being made by Vicarious Visions, the veteran studio behind other, recent well-regarded portable 3D Transformers action games.…
By Stephen Totilo Published February 26, 2010 -
Transformers: War For Cybertron Preview: A World Without Michael Bay’s Robots
No humans. No Michael Bay. Two campaigns. Three-player online (only) drop-in/drop-out co-op Transformers with a link to the past and a Gears of War amount of gunfire. Happier? Last week, the developers of Transformers: War For Cybertron began the live demo of their summer game with an audacious claim. “The goal was not to make…
By Stephen Totilo Published February 26, 2010 -
Transformers Gallery
By Stephen Totilo Published February 26, 2010 -
This Week In Comics
The “This Week In Comics” effort here at Kotaku weathers a rough February. But here’s a second installment (late!), showcasing a couple of gaming comic books, a couple of others, in shops in the U.S., this week. Mega Man Megamix Vol.1 Written and drawn by Hitoshi Ariga. Summary Via Udon Entertainment: Written and drawn by…
By Stephen Totilo Published February 26, 2010 -
Mile Marker 13: Miegakure
Tired of stodgy corporate games made by The Man and his minions? We’re playing the 31 best indie games for a change of pace —- and so we can judge them. Today, Miegakure. In A Sentence It’s a puzzle game in four dimensions — really, they swear it — and it’ll make your head hurt…
By Stephen Totilo Published February 26, 2010 -
Talk Amongst Yourselves
Aside from weekend TAY, this month’s Talk Amongst Yourselves image is done. So comment here about video games, but — also — please submit image suggestions for March. Good paintings with name and artist included, please. Confused about commenting on Kotaku? Read our FAQ.
By Stephen Totilo Published February 26, 2010 -
Please Describe The Ideal DRM
An article on GamePro.com uses the controversy of Assassin’s Creed II’s PC copy-protection requirements to discuss the ceaseless debate over Digital Rights Management. Simple question: What would the perfect DRM be? That would make everyone happy?
By Stephen Totilo Published February 26, 2010 -
To-Do In Boston: Kotaku’s Very Own PAX East Panel
On March 27, Kotaku and my pal, consultant N’Gai Croal, will co-host a panel right at the mid-point of the three-day PAX East. Our mission: To figure out what the best game of all time is, using a foolproof method. Here are the details for you to pencil into your calendar, PAX East showgoers. Kotaku’s…
By Stephen Totilo Published February 25, 2010 -
The Difference Between A Pinata Kill And A Hang Kill
I played Just Cause 2 today, the “sandbox Rambo” game others at Kotaku have raved about. My “Rambo,” named Rico, got killed by ninjas, but not before I learned some new terms and laws of physics. “Pinata Kill”: Just Cause 2, an open-world third-person action sequel set on 400 square miles of southeast Asian tropical…
By Stephen Totilo Published February 25, 2010 -
Unreal Modders Win Awards, Don’t All Clone Gears of War
What can a bunch of amateurs turn Unreal Tournament 3 into? The just-completed Make Something Unreal contest offered money in order to find some answers. One is the shot top this post, but that wasn’t the winner. Top honors went to a mod called The Haunted, a horror take on UT3, developed by a six-man…
By Stephen Totilo Published February 25, 2010