-
Flower Creators: No New Games This Year, Intrigued By PlayStation Move
That Game Company’s Jenova Chen and Kellee Santiago, saw their team’s game Flower nominated for several Game Developer’s Choice Awards, winning for Best Downloadable. We talked about their future, Pokemon, and, since they made motion-games for the PS3, PlayStation Move. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 14, 2010 -
Uncharted 2 Creators Tip Hats To Killzone 2, Celebrate Lots Of Wins
Two of Naughty Dog’s top people collected five Game Developers Choice Awards lat week for Uncharted 2. Short on material for my backstage interviews, I asked them which awards they deserved most and least. They answered and offered Pokemon tips. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 14, 2010 -
John Carmack Has Three Lifetime Achievement Awards, No Early iPad
Doom co-creator John Carmack earned a Lifetime Achievement Award at the 2010 Game Developer’s Choice Awards, but he’s not done. Oddly, he wasn’t sent an early iPad despite being a big iPhone games booster. We discussed that, plus, naturally, Pokemon. Note that the iPad is set for release early next month. Carmack’s id Software has…
By Stephen Totilo Published March 14, 2010 -
Proud Batman: Arkham Asylum Art Director Working Hard On Next Game
Batman: Arkham Asylum art director David Hego did better than I could, talking in a language other than his native one, about Batman winning Best Game Design at the Game Developer’s Choice Awards. Plus, he tolerated my Pokemon tips request. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 14, 2010 -
Valve’s Gabe Newell Predicts Gaming’s Future, Not Talking About “Episode Three”
After Valve’s Gabe Newell was honored as a Pioneer at the GDC Awards, I asked him to predict gaming’s future and to offer more Portal 2 teases, a Half-Life 2: Episode 3 update and Pokemon tips. My success rate: 50%. Notes: The “John” who Newell refers to is John Carmack. The Portal 2 thing he…
By Stephen Totilo Published March 14, 2010 -
Honored Penny Arcade Creators Offer Me Some Advice
The creators of fan-favorite Penny Arcade (comic, expo, cultural force) earned the Ambassador Award at the 2010 Game Developer’s Choice Awards. I asked these fine gentlemen for advice so that I too could win … and I got Pokemon tips. (Mild profanity in this one.) This is one of a series of Kotaku video interviews…
By Stephen Totilo Published March 14, 2010 -
Scribblenauts Inventor Needs A Name For The Sequel
Beating Zelda and Grand Theft Auto, Jeremiah Slaczka’s 5th Cell won top handheld and innovation honors at the Game Developer’s Choice Awards for Scribblenauts. After winning, he explained why the sequel isn’t “Scribblenauts 2” … and I got Pokemon tips. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 14, 2010 -
Exultant Farmville Developer Is Only Joking About A Farmville Movie, Right?
Zynga’s Bill Mooney obtained the 2010 Game Developer’s Choice Award for Farmville in the Best Social/Online Game category. To celebrate, he allowed Kotaku to brainstorm with him about world domination, Farmville: The Movie and … I got Pokemon tips. This is one of a series of Kotaku video interviews with many of the award-winners and…
By Stephen Totilo Published March 14, 2010 -
Victorious Torchlight Creators Like The Idea Of Torchlight 2
Two of the creators of PC darling Torchlight won the Best Debut Game trophy at the 2010 Game Developer’s Choice Awards. Backstage after winning, they explained how to succeed on PC, considered Torchlight 2, and … I got Pokemon tips. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 13, 2010 -
Two Surprise PlayStation Move Maneuvers
We’ve been trying to notice every little thing about the PlayStation Move this week. Each detail is telling. Here are two surprise Move maneuvers I witnessed during demos of Move this past week at Game Developers Conference. 1) The XMB Maneuver — I watched a developer use the swinging motions of the PlayStation Move controller…
By Stephen Totilo Published March 13, 2010 -
Monaco Award-Winner Celebrates, Warns Of Potential Nut-Kicking
Andy Schatz won the top award at the Independent Games Festival for Monaco, a wonderful four-player heist game. Backstage after the win, Kotaku learned Monaco’s future, why Schatz might kick someone in the nuts, and … I got Pokemon tips. This is one of a series of Kotaku video interviews with many of the award-winners…
By Stephen Totilo Published March 13, 2010 -
Do You Want Gears of War 3 To Look Like This?
Epic Games makes Gears of War and, if Kotaku had to guess, maybe someday a sequel. At Game Developers Conference, Epic showed their latest Unreal game engine upgrades, including fancy foliage tech, pictured here. Want it in a Gears?
By Stephen Totilo Published March 13, 2010 -
I Am A Master of Picross 3D, At Least The Tutorial Part
I may have liked Tetrisphere, but I am not a man who believes the puzzle games, like Mario games, can be as good in three dimensions as they are in two. I am ready to make another obsession. I beat the tutorial of Picross 3D on a Nintendo DS XL yesterday. I now understand how…
By Stephen Totilo Published March 12, 2010 -
Dragon Age: Awakening Raises Level Cap To 35, Boosts Lesser [UPDATE]
You can be more powerful in next week’s expansion to Dragon Age: Origins. I got a quick demo of Dragon Age: Awakening, today, just enough to get a basic feel for the first major expansion to BioWare’s celebrated 2009 role-playing game. Awakening takes players to a new land where they will be Grey Warden with…
By Stephen Totilo Published March 12, 2010 -
Play A Video Game Fearfully Inside This Rolling Spherical Cage
I am not the man featured in this video of a first-person shooter played from inside an American Gladiators-style cage. No, I went before this guy and almost fell on my face. Then I filmed him, fearing for his knees. The cage here is from Virtual 360 Ventures. It’s called the Virtusphere and it’s on…
By Stephen Totilo Published March 12, 2010 -
Mass Effect 2 DLC Adds 90 Minutes, More Earth Teases
The first paid downloadable content for Mass Effect 2 is a heist mission. And it’s a tease. [Content spoilers in this post.] In San Francisco, where thousands of game creators are swarming the 2010 Game Developers’ Conference, BioWare’s Casey Hudson was showing his Mass Effect 2’s first paid expansion, Kasumi’s Stolen Memory. It features a…
By Stephen Totilo Published March 12, 2010 -
Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder
Here is Bit.Trip Runner, the first sidescrolling game in the Bit.Trip series of downloadable games for the Wii. Two videos of the game played by G4’s Patrick Klepek. Shot by me. Keep the guy running, synced to the music. Play these videos with sound, and hopefully you’ll be able to filter out noisy Game Developers…
By Stephen Totilo Published March 11, 2010 -
Gears of War Creators’ New Tech Sure To Inspire Sequel Guesswork
What could be in a new Gears of War? Clues are always included in the major Game Developers Conference demonstrations of the Unreal Engine. Epic Games’ evolving game-making tech is shopped to developers here at GDC in San Francisco, but it also teases the potential of what Epic will do in any of its games,…
By Stephen Totilo Published March 11, 2010 -
John Cleese Voices Fable III’s Butler
Monty Python’s John Cleese will be your butler in the fall’s role-playing game Fable III. Perhaps you are wondering why you will have a butler. The top two men behind Fable III, Lionhead Studios’ Peter Molyneux and Josh Atkins, took turns this morning at Game Developers Conference describing new and changed mechanics for the series.…
By Stephen Totilo Published March 11, 2010