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Nintendo 3DS Could Borrow 3D Trick From iPhone
How will the newly-announced Nintendo 3DS show 3D graphics without requiring 3D glasses? One solid theory involves cameras (but wouldn’t require a new machine). Another, here, involves a motion sensor in a portable, a trick the iPhone already does. As you can see in the video, iPhone game WordFu, which we wrote about a year…
By Stephen Totilo Published March 23, 2010 -
Talk Amongst Yourselves 3DS
As of today, we are enabling a new feature at Talk Amongst Yourselves that will allow you to comment about video games without needing to wear 3D glasses. We are proud of this breakthrough and hope you are impressed. Confused about commenting on Kotaku? Read our FAQ
By Stephen Totilo Published March 23, 2010 -
Not Owen
To: Luke From: Not-Owen Luke, I am not Owen, though I do sometimes watch sports. Not much sports, but I do like boxing. I caught the replay of the last Pacquiao fight this morning, and boy was it dull. My wife has been trying to watch some NCAA men’s basketball tournament this weekend, but I’ve…
By Stephen Totilo Published March 21, 2010 -
CultureSplitscreen
ModNation Racers Has Four-Player Splitscreen Possibly Thanks To You
post What’s the point of a beta test for a video game these days, other than to drum up publicity? The makers of upcoming PlayStation 3 game ModNation Racers say it got them to add a feature. During the Game Developers Conference earlier this month, game producer Dan Sochan told Kotaku that the public beta…
By Stephen Totilo Published March 21, 2010 -
Passage Creator’s Next Game Hits Next Month
Next month, Jason Rohrer, innovative developer of Passage, is releasing Sleep Is Death. The multiplayer video game combines adventure gaming with a second player’s need to craft new, reactive scenes in mere 30 seconds intervals. Caught Sleeping [Boing Boing]
By Stephen Totilo Published March 21, 2010 -
Reviews
Dante’s Inferno Dark Forest Micro-Review: Much Power, Little Point
For five bucks, a Dante’s Inferno player can have the most powerful Dante in video games. The Dark Forest add-on pack for Dante’s Inferno, released at the beginning of this month, is a an uncommon piece of single-player-oriented downloadable content. As aggressive as publishers have been to issue DLC for big console games lately, they…
By Stephen Totilo Published March 20, 2010 -
Is Kotaku In Your MP3 Player Of Choice Yet?
Each week we record a live audio call-in show, modeled off of all those drive-time talk radio shows on the radio. We do this, in part, so you can listen to Kotaku while obeying the speed limit. If you’re not already downloading Kotaku Talk Radio, find it in iTunes or in the Zune marketplace and…
By Stephen Totilo Published March 20, 2010 -
What The People Behind Mass Effect And Dragon Age Are Trying To Do
I spoke to the men running the studio behind many of the world’s biggest role-playing games a couple of weeks ago, to discuss a variety of things. I left with a bonus: The BioWare Vision Statement. Here is that vision, from the mouth of Ray Muzyka, EA’s general manager for (as he named them) BioWare…
By Stephen Totilo Published March 20, 2010 -
Weekend Talk Amongst Yourselves
On the weekend, you can talk about video games right here. This is Weekend TAY, which is just like Weekday TAY, except, because this goes live Saturday morning, the Smurfs might appear. Confused about commenting on Kotaku? Read our FAQ
By Stephen Totilo Published March 20, 2010 -
Review Round-Up: Yakuza Greed, Street Fighter Max
With the use of some red ink and some blue ink, we reviewed some video games this week. Links to the results are below. How’d we do? Brother In Arms 2 Micro-Review: Oh, Brother Where Art Thou? In which Brian Ashcraft could have sworn he was playing Thumbs: The Game Scrap Metal Micro-Review: There’s a…
By Stephen Totilo Published March 19, 2010 -
PixelJunk Expansion Channels Demon’s Souls, Of All Things
The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favorite, Demon’s Souls, beat the series to its latest clever innovation. The spring update to the first PixelJunk game, PixelJunk Racers, will add the ability for players to summon and race against the ghost of any player on their…
By Stephen Totilo Published March 19, 2010 -
ModNation Racers Was My Favorite Low-Expectation Game Of The Show
I care little for kart-racing games and seldom generate any user-generated content. So, to be honest, I did not rush at the chance I was given last week to play ModNation Racers at Game Developer’s Conference 2010. My mistake. ModNation Racers is indeed a kart-racing game built on a foundation that supports and encourages user-generated…
By Stephen Totilo Published March 19, 2010 -
Apple Bans Game, Days After Developer Publicly Trashes App Store
Last week, game developer Tommy Refenes publicly called Apple’s app store “awful” and “horrible.” This week, Apple yanked his game from their store. There are a couple of reasons that may have compelled Apple to remove Zits & Giggles, a pimple-popping game for the iPhone and iPod Touch, from the App store: Possibility 1: Its…
By Stephen Totilo Published March 19, 2010 -
God of War III Mystery Website Promises Nothing
Attaining a platinum medal in the PlayStation 3’s God of War III rewards players with the address to mystery web page Spartans Stand Tall, according to multiple Kotaku readers who must have excellent God of War skills. What’s it mean? So far, we’ve got is this web address: http://www.godofwar.com/spartansstandt… It takes you to a web…
By Stephen Totilo Published March 19, 2010 -
The World’s Most Badass Exercise Video Game
The game you see here will include a calorie counter. Lose weight by delivering a punch to the gut, followed by a head butt. This is Motion Fighter, a motion-controlled bare-knuckle brawling game unveiled last week for the PlayStation 3’s new Wii-style wand controller, the PlayStation Move. During an interview with Kotaku, Sony vice president…
By Stephen Totilo Published March 18, 2010 -
One Step Closer To The Mathematical Formula For Fun
No, in this post you will not find the algorithm of entertainment, the theorem of thrills or the postulate of pleasure. But you will find details on how one unlikely game may, accidentally, calculate fun. The game is Dante’s Inferno, EA’s enjoyable and lurid re-imagining of the classic poem. The application of a possible mathematical…
By Stephen Totilo Published March 18, 2010 -
Reviews
Max & The Magic Marker Micro-Review: What If The DS Was My TV?
Next week, Nintendo will release the largest Nintendo DS yet seen in America, the pocket-busting DSi XL. But I have played a DS game that no DS can display — on my TV with a giant, virtual stylus. Max & The Magic Marker is a downloadable game from Press Play, in development for a couple…
By Stephen Totilo Published March 18, 2010 -
Star Wars MMO Pricing Plan May Have “Some Twists”
For about fifteen bucks a month, you can play World of Warcraft or most other massively multiplayer online games. That’s the genre standard. Could the next big MMO, Star Wars: The Old Republic shake that up? In an interview with Kotaku at Game Developer’s Conference in San Francisco last week, Ray Muzyka, general manager of…
By Stephen Totilo Published March 18, 2010