Stephen Totilo's discussions

stephentotilo
Stephen Totilo
stephentotilo
Former Editor-in-Chief. Kotaku forever!

Wait a minute. I played through that. I knew I was forgetting something! Adding it now. Read more

The weekend editor role is a tough role to fill and can easily trip even the most talented writers up. But for the past year, Cameron’s done wonderful work on Kotaku’s weekends, infusing it with his taste and insights in games while connecting so well with our community. Read more

It’s been an honor to work with Kirk for the past seven years. Kirk’s love of games and his desire to communicate about them with readers shines through his work. I’ve valued that a lot, but I’ve valued just as much, if not more, his love of writing good sentences and paragraphs. Anyone can write about video games, Read more

I’ve loaded myself up on assassin skills and find that I have a lot more stealth options than I had in Origins. I can take out most of the smaller forts these days without much alarm. The key to it all is a combo of the chain-assassination move that warps you from enemy to enemy and the heroic strike attack which is a Read more

The initial load, any fast-traveling I do and, recently, any respawns when I screw up a fort infiltration badly enough to attract a four- or five-alert mercenary response that I usually can’t survive. Read more

I noted in the article that they say you need to be in chapter 7, which is not quite the end of the game, so I guess it doesn’t take place after, unless there’s some sort of time jump happening when the quest starts.  Read more

I’m with you. And I think the collectibles would be improved if they let the lore audio play while you walked around. I’d probably listen to more of it and therefore be more interested in tracking more of it down. Read more

No thanks as it stands now? Or no thanks even if it had dozens of games from every old Nintendo system for the price of a subscription? Read more

Thanks for asking. A lot of people have been posting about this part of our exchange and some have criticized me for presenting the idea that Smash Ultimate might not be seen as a brand-new game by some. Read more

We didn’t talk much about Labo. He brought it up as something he hoped would do well this holiday season and also highlighted it as an example of the kind of unexpected innovation he thinks people expect from the company, but I didn’t have time to get into the highs and lows of those projects with him. It’s one of Read more

Wave 3 is the end, I think. So November 30 likely wraps it all up. Read more

We did this interview over e-mail (and through PR and a translator). I’d asked a couple of other questions that PR told me the devs didn’t have answers for. For posterity (and in case anyone with actual answers is reading and dying to comment!) ... Read more

Fair point. The war in Yemen has been an international atrocity.  Read more

This post generated a lot of feedback, including a lot of frustration and anger with Ubisoft from some people who just resent the idea of microtransactions in any $60 game. I get that and tried to acknowledge that sentiment in my piece. Read more

As I wrote in the article, none of the Kotaku staff who’ve played the game have felt the need to buy a booster to play the game, get past difficult parts or have fun. I’m not sure which reviews you read, but it wasn’t our experience here. You’re upset about the game doing something that, based on the hundreds of hours Read more

I didn’t. I did do a stealth kill, which was a single button press, but I didn’t get a chance to try melee. Read more