Stephen Totilo's discussions

stephentotilo
Stephen Totilo
stephentotilo
Former Editor-in-Chief. Kotaku forever!

I’m happier that they tried. This is something you see in some modern Batman stories and that at least fuels more of the critique around James Bond these days, as people look at the questionable elitist fantasies inherent in these characters. Read more

Any time we bring up guns on the site, it can lead to a lot of acrimony among commenters. I urge everyone to listen to each other, to be respectful and maybe together we can climb out of this awful predicament. Read more

Oh, come on. The writer loves the series, dislikes this aspect of it, writes a piece that explains what happens in the games and what might be behind it. Read more

Part of what Ario is exploring in this piece is why this happens in these games—the extent to which it is elements of the community, the content of the games, the culture of game difficulty, etc. Plenty of possible factors. As Ario also points out, most of the messages in the games aren’t like this. Read more

Yeah, I meant to show some of the afterlife stuff, but the drive I brought to work with what I thought were all my screenshots didn’t have any that I took since I got to the point where I unlocked the afterlife zones. Oh well. Maybe I’ll update the post with them later this week. Read more

This is the one with the buildings, right? What a refreshing change of pace. Cyrene’s quests are wonderfully conceived. It’s notable that Cyrene was primarily made by Ubisoft Sofia, the studio behind Assassin’s Creed Rogue and Origins’ Curse of the Pharaohs expansion and that is now working on supporting several Ubi Read more

Two community managers per game sounds expensive but also sounds like the most humane option. This age of games that can be potentially updated, fixed or broken at any moment mixed with all the forums and means of social media communication is a rough, even if a lot of the people involved in the game-making and Read more

My unread comics backlog on Comixology is at 550. I was under 400 before I got sucked into a 55-hour Switch game. I’m screwed. Read more

Agreed on the level of satisfaction that comes from clearing it, but, yeah, I’ve seen plenty of people who agree with you (and plenty who agree with me). Reaction is mixed! Read more

A lot of people are saying that the platform is the deal-breaker here. I get that to an extent. Like many Kotaku commenters, once I got a Switch, my interest in playing games on 3DS dropped a lot. I haven’t even finished Metroid: Samus Returns, and I love the Metroid series and had been dying for its return! Read more

Do the audio logs seem like they’re building up to anything?  Read more

You asked: “What did a women being told how do their job more often than men have to do with Price?” Read more

I’d prefer for Mike to be able to tell his own story and have refrained from sharing more than I thought would be appropriate. But because I know today’s update came as a surprise to many readers, I’ll clarify that Mike cannot walk. His upper body movement is fine. Read more

Thanks for the comment. I saw yours and others like it over the weekend and wanted to address them. We covered Price and Fries’ firings the week they happened. This story was intended to address some of the fallout, focusing on how game studios are reckoning with the uproar that has followed. Unfortunately, it seems Read more

Oh, and there’s also this line from Nintendo’s outgoing CEO from the company’s recent Q&A with investors: “We have been putting forth our best effort to be ready to release information to consumers at the appropriate time. We are not yet at the point where we can announce our entire product lineup, including the Read more

No hints. Just noticing a trend. Based on my quick check of release dates, the last decade has gone like this:

2009 - DSi
2010 - DSiXL
2011 - 3DS
2012 - 3DS XL / Wii U
2013 - 2DS
2014 - Nothing
2015 - New 3DS / New 3DS XL
2016 - NES Classic
2017 - Switch / 2DS XL / SNES Classic
2018 - ??? Read more