-
Body Count Be Damned, Hitman‘s Elusive Targets Are Terrific
I can pass for a level-headed assassin in Hitman most of the time, especially with a little practice. But, when the game gave me an “Elusive Target” who I could only pursue once this weekend, my Agent 47 became a murder version of the Keystone Kops. Elusive Targets are a much-awaited feature in the new…
By Riley MacLeod Published May 16, 2016 -
The Long Dark Is Boring And That’s Why It’s Great
Since late 2014, the developers of the Canadian wilderness survival game The Long Dark have refined the game’s interface, made its ravenous virtual wildlife smarter and added numerous player challenges. They’re planning to add a story, too, but the best facet of The Long Dark was there from the start: The game is slow. Really…
By Riley MacLeod Published May 10, 2016 -
We Ran The Rooftops In The Mirror’s Edge Catalyst Beta
I played a few hours of the Mirror’s Edge Catalyst closed beta over the weekend, and it was a lot of fun! You can watch me jump around like a parkour ninja— as well as smack into a few walls— in the video above. Catalyst brings some changes to the Mirror’s Edge formula. I enjoyed…
By Riley MacLeod Published April 26, 2016 -
Player-Made Subnautica Base Is Extremely Impressive
Base-building in single-player games can be a lonely job. You deck out a massive palace only to wander its empty halls admiring your own handiwork. Personally I enjoy exploring for materials in crafting games more than building, but Early Access underwater survival game Subnautica might just change my mind. Redditor KrankenwagenKolya recently shared an album…
By Riley MacLeod Published April 15, 2016 -
Hyper Light Drifter: The Kotaku Review
My favorite thing about Hyper Light Drifter is all the new swear words I invented while playing it. To be fair, swearing is one of my favorite things in general. Hyper Light Drifter generated those oaths of fury and joyful frustration that are unique to hard games. It’s an action RPG where enemies move quickly,…
By Riley MacLeod Published April 6, 2016 -
Subnautica Developer Explains Why He Won’t Add Guns To The Game
Underwater survival game Subnautica has a lot of things that can kill you. As has long been a point of contention among players, you can’t do much to kill things back. This weekend, one of the game’s developers revealed the reasoning behind Subnautica’s lack of lethal weapons. Charlie Cleveland, Subnautica’s game director, responded to a…
By Riley MacLeod Published April 4, 2016 -
The Great Wars Of EVE Online
EVE Online is a complicated game full of politics, subterfuge, and grand-scale wars. Factions rise and fall, corporations are overthrown, and you don’t have to play the game to know that a lot of what’s going on in it is really cool. Empires of EVE: A History of the Great Wars of EVE Online by…
By Riley MacLeod Published April 4, 2016 -
Bunker Punks Is A Cool Steam Early Access Game You Should Try
Bunker Punks is a roguelike first person shooter by Shane Neville’s one-person studio, Ninja Robot Dinosaur. That’s a bunch of cool words all crammed together. Which is appropriate, because Bunker Punks is crammed with a bunch of cool stuff. William Gibson-esque future where you make runs on corporations gone wild? Check. Randomized pixel art levels…
By Riley MacLeod Published March 28, 2016 -
IO announced today that they’ve delayed the release of Hitman’s Elusive Targets until April. The unfortunate news is that we’re pushing out the Elusive Targets until closer to the planned release of the next episode, Sapienza in April, but you’ll get two Escalation Contracts coming each week until the release of Sapienza and between these…
By Riley MacLeod Published March 22, 2016 -
Agent 47 Could Learn A Thing Or Two From These Animal Assassins
I’ve been having a blast roleplaying as a slick assassin in the new Hitman. I’m especially looking forward to playing the new Escalations this weekend. But Agent 47’s elegance will never compare to that found in the wild. Subreddit /r/hitmanimals is full of nature’s own assassins putting the best of 47’s moves to shame. These…
By Riley MacLeod Published March 18, 2016 -
First Player To Reach Level Cap In The Division Does It In 130 Hours
After 130 hours, The Division player Chaos 3SK is the first person to reach max level in both the general game and the Dark Zone, Ubisoft announced today. According to Eurogamer, Chaos 3SK has unveiled 99 as the level cap for the Dark Zone’s separate leveling system, which they achieved in addition to the max…
By Riley MacLeod Published March 18, 2016