Yes, I do. While judges do throw shit out, U.S. jurisprudence is still based on precedent. This is why court cases like Roe v. Wade are significant. Throwing out precedent is the exception to U.S. legal practice, not the rule.
In French law burden of proof is solely on those accused of defamation.
Learning games is so fun too!!! Like, digging into a new piece of design can be an absolute joy.
My main fantasy recc was Dungeon World which now has a weird legacy on account of one of its writers. I’ve heard great things about Quest as a really streamlined system!
OH SHIT? This is really exciting.
I think these are really good points! Failing forward is good, but I think PbtA has an over-reliance on Moves which can put players in situations where they’re set up to take a big hit for what could be a small talk. Which is why, IMO, you just let people skip rolling when stuff isn’t worth them taking a hit. But… Read more
I mean I think that people overestimate the difficulty of learning smaller systems because of how daunting larger games like D&D can be! Learning a Forged in the Dark game takes like... not even half the time of learning a new d20 based game.
Hi, hello, I want to clarify something I’ve seen said a lot. I don’t dislike crunch by any means! In fact, I like it a lot when it is well presented and used in interesting ways. I am the roguelike person on the website. I also do not think depth is bad by any means! Read more
This is great advice! Especially re: letting your companions level themselves. Sadly, some of the difficulty levels (the one I chose because I’m a tryhard) don’t have a full respec.
Also, as someone who has spent most of her time playing TTRPGs GM’ing, building your narrative and encounters around what your players are interested in doing (which they flag in character creation) is basic good GM’ing practice. I don’t think that making a character I find interesting first and foremost signals… Read more
Like I said in the piece, I do like crunch actually! However, that crunch can be used to totally different ends depending on the game. Lancer, an indie ttrpg about mech, is super crunchy and uses its crunch to tell interesting stories about giant robots. Telling interesting stories with my friends is always the goal,… Read more
The city gets worse with every kill, regardless of who it is. Every dead body spreads the rat plague, and makes it harder to get the low chaos ending. It also means more weepers, which means there’s a higher detection chance for Corvo, which again raises your chaos ranking. More dead people means higher chaos, and a… Read more
This is not true. The amount of Typhon Neuromods you use and the number of Typhon you kill instead of sneaking past are both contributing factors towards your ending. They’re definitely not the determining factors but they are counted. Certain decisions are weighted more highly, just like killing targets in Dishonored… Read more
please watch the website kotaku dot com in the next like... ten minutes lmao
all credit for that one goes to Alexandra
I wouldn’t say there’s any reason to be afraid per se, as the issue stops once you exit the loading screens which are pretty fast. I could be wrong about this, but I think its fine overall, if annoying. Especially since only some consoles seem to produce this sound.
Actually, it wasn’t the disk. It was the used hard drive! This is a real story I promise lmao.
The honest answer here is the power dynamics involved. Its less queer sex positivity vs hetero sex positivity, and more about who gets to be positive and what that positivity gets to look like. Read more
Let me clarify. I am firmly pro big ladies and their continued presence in the space. I just think its weird when queer sex positivity is co-opted by major corporations.