Tim Rogers checked out the Ubisoft booth at E3, and shenanigans ensued. Watch the video for a look at Watch Dogs: Legion, a very intense staring contest, and the one question that has surely been on everyone’s minds: What, exactly, is a Ghost Recon Breakpoint?
At E3 Sunday, Shinji Mikami announced GhostWire: Tokyo, the next game by Evil Within series developers Tango Gameworks. Creative director Ikumi Nakamura described GhostWire as an action-adventure game with horror elements where the player rids the city of a “supernatural evil.” Nakamura was careful to explain that GhostWire will not be a survival horror game. The…
When I first started Persona Q2: New Cinema Labyrinth, I was having an absolute blast. That wasn’t surprising, because its predecessor, 2014’s Persona Q, was an excellent game, and the series these games draw from, Etrian Odyssey, is also excellent. So it was with high expectations that I jumped into a Hard mode playthrough on…
An eight-hour road trip I recently took with a friend quickly turned into a musical deep dive. As we flew through conversations about bachata, gospel, R&B, soul, house, and more, my friend mentioned that ’90s music made up a significant portion of his palate. “You know, there’s a lot of anime and video game music…
Persona Q, a 2014 turn-based role-playing game for the 3DS, put Persona 3 and 4 characters into an extended “what-if” scenario where they had to band together and navigate gigantic labyrinths to escape an abandoned high school. It’s easily one of my favorite 3DS games, so you can imagine I was pretty hype for Persona…
A tool-assisted Super Mario Bros. speedrun category that had seen no significant improvements for years may be getting a second wind after a single-frame improvement submitted by runner Maru370. Super Mario Bros. speedrunning is a highly popular activity, and today has hit a point where every significant improvement made is down to a matter of…
Sekiro: Shadows Die Twice is a fun game with excellent combat and an infamous difficulty curve, so it stands to reason that there’s lots of content about it online. There are a whole bunch of guides and showcase videos that do great work to explain which tools and techs are useful. There are playthroughs and…
When I talk to people about the Phoenix Wright series, I often find myself adopting the idiosyncrasies of a crazed motivational speaker. “What are you waiting for?” I implore people, insistent that it’s for their own good. When will you take control of your life? I slink into the brazenly annoying behavior of someone who…
The spectral foe towered over me, her sheer size outmatched only by her overwhelming poise. The pole arm she held in one hand was twice the size of my character, and the loose robes and prayer beads draped over her hulking figure only served to make her more intimidating. With a grace that only made…
Since Sekiro: Shadows Die Twice came out, speedrunners have been attacking the game at full force, ripping through the game’s early routes and finding ways to go fast in a game full of difficulty walls. Last week, speedrunner Danflesh managed to knock out the game’s shortest route in 50 minutes. Since then, the record for…
In Sekiro: Shadows Die Twice, the thread between life and death is tenuous. As the One-Armed Wolf, a loyal shinobi seeking to save a young noble with a cursed bloodline, you traverse a feudal Japan so saturated with the remnants of war that the idea of mortality becomes fickle: dead bodies blending in with the…
Sekiro: Shadows Die Twice is fun and also challenging. There’s a lot to take in, both in and out of combat, and several aspects of the game require real concentration and attention to detail. I’m here with some tips to help you learn better and faster. There are lots of boss-specific strategies in this game,…
Sekiro: Shadows Die Twice, the latest game from Dark Souls and Bloodborne development studio FromSoftware, is out tomorrow. After 30 hours of fighting and struggling and strategizing and getting good, I can say I’ve been having an absolute blast. I’m a big action gamer, though I skipped the Souls series. For a take from franchise…
Here’s what I knew about Overcooked when I started playing it for the first time yesterday: It’s primarily meant to be a multiplayer game, it can be stressful as hell, and solo play requires controlling two quirky little chefs plucked straight out of a claymation exposé on failed health inspections. All this to say: I…
For the sake of making their games more realistic, video game developers have done extensive research on all sorts of random or mundane things: parasitic fungi, game theory, gun sounds, paleobotany, and breast physics are just a few. Some of these subjects no doubt required expert commentary, academic research, and a genuine dedication of time…
I consider myself a veteran Etrian Odyssey player. I’ve hand-drawn dozens of maps across the role-playing game series, meticulously crawled floors for every treasure chest and scripted event, and gotten hundreds of monsters in my codex—conditional drops and all. So I came to the latest title in the series, Etrian Odyssey Nexus, pretty prepared for…
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