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One thing you’ve probably noticed while playing BioShock Infinite is that Booker DeWitt is one hungry fella. Hot dogs, peanuts, popcorn, cotton candy—he’ll eat just about anything, even if he found it in the trash. Our friends over at Gourmet Gaming have posted a recipe for Finkton’s Baked Beans so that you can make your…
By Kirk Hamilton Published April 3, 2013 -
Everything I’ve Learned About The Witcher 3
Last week during the Game Developers Conference in San Francisco, I sat down with three gentlemen from CD Projekt Red to discuss their upcoming RPG The Witcher 3. We know it’s an open-world game for PC and next-gen consoles, and that it will bring the story of the Witcher Geralt of Rivia to a close.…
By Kirk Hamilton Published April 3, 2013 -
The Problem With BioShock Infinite‘s Combat
There’s a lot to like about BioShock Infinite. It’s gorgeous looking, the music is spectacular, and the story is good enough that a couple days after finishing it, I’m still turning it over in my head. But the game has one glaring problem: combat just doesn’t work all that well. In some games, that wouldn’t…
By Kirk Hamilton Published April 3, 2013 -
In Puppeteer, All The World’s A Stage
Last week during the Game Developers Conference, I swung by Sony’s event space near the Moscone center to check out Puppeteer, an upcoming platforming game from Sony’s Japan Studio. I had a chance to play through a few levels of the game, and really enjoyed myself—the whole thing has a very LittleBigPlanet—like charm, but it…
By Kirk Hamilton Published April 2, 2013 -
At Least League of Legends Is Doing Something About Silly Female Armor
So often in fantasy games, male characters get to wear massive, fearsome plate armor while female characters ride into battle with whole swaths of skin exposed. When it comes down to it, female fantasy armor is simply inadequate. We’ve even talked to a guy who makes armor professionally and had him explain the craft-related reasons…
By Kirk Hamilton Published April 2, 2013 -
Mystery Solved: Why No One In Fire Emblem: Awakening Has Feet
Here at Kotaku, we like Fire Emblem: Awakening. But a while back, we had to ask: Why on earth doesn’t anyone in this game have any feet? Everything else about the characters’ design is perfectly normal. But they don’t have any feet. In a new developer interview posted by Nintendo, the localizers at 8-4 (who…
By Kirk Hamilton Published April 2, 2013 -
The Guy Who Made The New XCOM Meets The Guy Who Made The First X-COM
This is pretty cool: Last week during the Game Developers Conference, Jake Solomon, designer of last year’s XCOM: Enemy Unknown sat down with host Adam Sessler to chat with Julian Gollop, designer of 1994’s X-COM: UFO Defense. So, the designer of Kotaku’s 2012 game of the year talks with the man who made the original.…
By Kirk Hamilton Published April 2, 2013 -
The People Who Make Rock Band Celebrate The Day The Music Died
Today marks the release of the final downloadable song for Rock Band. Harmonix has chosen Don McLean’s “American Pie” for the honor, which, as I’ve already said, is an absolutely perfect choice Today, Harmonix shared this video, in which their staff members take turns plastic-instrumenting their way through McLean’s opus while various members of the…
By Kirk Hamilton Published April 2, 2013 -
This Crazy BioShock Infinite Easter Egg Can’t Be Real… Can It?
It’s got to be a coincidence. It simply can’t be real… right? But… what if it is? (Warning: Extreme BioShock Infinite Story Spoilers Follow. For Real.) That’s more or less what I thought when I first saw this easter egg from the first BioShock, which seems to possibly, maybe, just maaaaaybe demonstrate a hilariously unlikely…
By Kirk Hamilton Published April 1, 2013 -
And Then The Video Game Industry Woke Up
The 2013 Game Developers Conference is over. The chatter of the show floor has faded, the bathroom lines have evaporated, and the various stacked hangovers have worn off. The week still feels like something of a blur, but squint your eyes just so, filter out the noise and the music and the glowing laptop monitors,…
By Kirk Hamilton Published April 1, 2013 -
I Didn’t Even Notice That Commander Shepard Was In BioShock Infinite
There aren’t that many “stars” in video game voice acting, but Jennifer Hale is certainly one of them. Despite the fact that she’s played leading roles in everything from Metal Gear Solid to Knights of the Old Republic, it was really the Mass Effect series that pushed her over the top. These days, whether I’m…
By Kirk Hamilton Published April 1, 2013 -
The Wii U Won’t Be Getting Unreal Engine 4 [Update]
This week at the Game Developers Conference, Epic Games took their usual opportunity to show off the latest developments in their whiz-bang Unreal graphics technology. In addition to the shooty/demonic demos in futuristic/fantasy settings, one of the most touted features of the engine was that it can scale from next-gen consoles like the PlayStation 4…
By Kirk Hamilton Published March 29, 2013 -
A First-Person Video Game Where You Play A Person Playing A Third-Person Video Game
Say that headline ten times fast, I dare ya. This video shows the game Atum, which is a student entry in the Independent Games Festival at GDC. In it, you play as a person in a room with a PC game, and to solve the puzzles in the game, you have to use objects from…
By Kirk Hamilton Published March 28, 2013 -
SimCity Designer’s GDC Talk Started With… An Error Message
At the Game Developers Conference in San Francisco, Maxis designer Dan Moskowitz gave a talk about SimCity and sandbox design. But before he began, a joke. “So let’s get started here,” said Moskowitz, firing up his first slide. And yet… it crashed with an error message. “Unable to connect to the server.” Laughter from the…
By Kirk Hamilton Published March 27, 2013 -
The PS4’s Camera Can Do Some Cool Tricks
Today at the Game Developers Conference, Sony senior staff engineer Chris Norden gave a presentation designed to introduce the PlayStation 4 to developers. The talk was mostly technical, but they shared new details about the PS4, including how the augmented reality features will work. The AR will use the PS4’s camera, the PlayStation 4 Eye,…
By Kirk Hamilton Published March 27, 2013 -
Spec Ops Writer on Violent Games: ‘We’re Better Than That’
Walt Williams, lead writer of last year’s subversive (and flawed) shooter Spec Ops: The Line, began his talk at the Game Developers Conference in San Francisco with a bit of flair: “It’s going to maybe sound like I’m being critical of violent games,” Williams said, “but I want to say right off the bat that…
By Kirk Hamilton Published March 27, 2013