Heather Alexandra's saved articles

heatheralexandra
Heather Alexandra
heatheralexandra
Former Senior Writer and Critic at Kotaku.

This is a masterful review, Heather. Very well done. Having wrote the original IGN guide for Shenmue back in 2000 as a rookie author, and having hoped to have done a guide for Shenmue 3 had Prima Games not gone to that great library in the sky, the series holds a special place in my heart. Read more

Very nice review, it really captures the essence of the series' experience, and will be very helpful for gamers who don't know what to expect or why Shenmue is special. I enjoyed reading this! Read more

I’ve been using the one I’ve had for years to play Disco Elysim on my iPad in bed recently, it’s never been a perfect controller solution but I’ve gotten good use out of it.
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I just noticed that they’d refunded me. This makes me sad. Read more

Game State’s Haunted
What? Read more

By

It doesn’t require PlayStation Plus, either! Read more

Thanks for the tips! I’m going to start playing tomorrow, but I’m pretty sure I won’t make much headway until my vacation over Thanksgiving week. I'm hoping to knock out The Outer Worlds by then so I can just focus on this. Read more

Excellent review. Told me all I need to know and wanted to know about the game without spoiling a single thing.
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wild that the first good video game ever made also generated the best game review i’ve ever read Read more

I honestly wasn’t looking forward to this, I expected it to feel too jarring and immersion-shattering. But god damn, the dev team really made it fit in-universe and turned all the things I thought would be weaknesses into strengths. My hat’s off to you, Team FFXIV. Read more

The soundtrack alone is worth going through this raid! The Nier music remixes are just so good!
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One of the best things about this raid: After you clear it you get to explore the area at your own leisure without a group to pressure you into just running through. Read more

It’s a good game, maybe even the body of a great game, buried under a mile-high pile of conflicting, tacked-on RPG mechanics. The kind that feel like they originated in a Ubisoft marketing and sales executive’s office, and not a game designer’s studio. Read more

I loved the previous Metro maps, and so far I’m really digging Op Underground. I’m super excited for the Pacific at the end of the year. While the release of this map undoubtedly brings in that “Battlefield” feeling that so many love, I believe that Wake Island is true Battlefield at it’s core. Air, sea, and ground. Read more

I for one can’t stop being amazed at how complicated game companies have to make their micro transactions that it’s so easy to write an essay about. Read more