Heather Alexandra's saved articles

heatheralexandra
Heather Alexandra
heatheralexandra
Former Senior Writer and Critic at Kotaku.

I let him fight a few wild animals on the road when i came upon him, then snuck up behind him and did a crit assassinate hoping to knock some health off and it did him in in one shot.  Easy ore. Read more

Man, sounds like I’d be able to one shot him with the Daughter of artemis set along with Predator shot does +25% damage, with the extra +100% damage but capped at 25% hp. That shit is stupid strong.
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When I fight with a large staff or longsword, I always make sure to use my thumb. Read more

That was a thoughtful review. My take-away was “if you don’t overthink it, it should be fun for you.” Read more

Except the writer of the Forbes article actually is gaming press, even if the site he writes for is not. He doesn’t write about anything other than games. If anything his article is an example of gamers not understanding the games they play. Read more

I have to say, many things please me about Hitman 2, but I’m simply blown away by the sound design. All the environment sounds are just as good as you’d expect, but for me the gun sounds and how different they sound in hallways vs small rooms vs outside just pleases the ear :)  Read more

Awesome interview. I haven’t gotten the chance to watch the second season yet, but looking forward to diving into it. Read more

I’m loving it, you guys both get progressively more excited as the interview moves along. Also, the difference a producer who actively loves the source material he’s adapting makes is astounding, and it definitely shows in the finished product. Read more

This was a fascinating read. Thank you for this Heather and thank you Shankar for doing this as well. Read more

It looks good, but it’s far too highfalutin for Mr. Pearson. Chop it up, chuck it in the dutch oven, and let it stew over the fire. None of that fancy browning or caramelization or spices. Read more

This is some megaman-ass music and I love it. Read more

“Punchy sound design hits the sort of old-school arcade feel you imagine when you think of the Platonic version of an arcade.” Read more

The sentient cube bit reminds me a lot of Thomas Was Alone.
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I just finished this yesterday. What a fantastic game. If everyone doesn’t play it, it should at least be something everyone experiences! Read more

Looks like a perfect spot to open a Farmer’s Market, maybe sell some locally grown cabbage. Read more

The soundtrack for the game has the moody sax covered. Read more

Oh, this is giving Uplink vibes. Need to check it out. Read more