Why am I not surprised to see so many comments railing at game designers having the gall to create games around substantive issues? Read more
Why am I not surprised to see so many comments railing at game designers having the gall to create games around substantive issues? Read more
Silly, Fire Emblem has no problems. Read more
This just further reinforces my theory that if you want to make a game where everything is solved by bullets or explosions, that you need to include a grappling hook, reusable parachute, and wingsuit. Read more
This nails it. To me, it so far feels a bit... soulless? Like, everything functions perfectly well, but it’s certainly missing the sense of fun these kind of sandboxes need. Read more
Welcome Back Narcissa! Read more
Narcissa is dope. I haven’t been able to watch her streams that often since I got a bullshit job, but it was pretty great just watching her beat the crap out of people on Smash, and doing speed run techniques in Twilight Princess, and just hanging out with cool people in her streams. She started making an ASCII game… Read more
Miyamoto: “Timeline? ... Oh! Yes! We have... one of those...” Read more
So much fail; go to your corner and lament on your shortcoming
The original game belongs in a museum. Read more
I’ve sunk 30 hours into it since launch and the main thrust of the article is dead-on. Once I stopped thinking of it as an action game with a particularly in-depth combat gimmick and more as a pure fighting game, I started having way more fun with it. It’s got all the classic fighting game trappings I’ve known since… Read more
Well, Hyrule Warriors is a Dynasty Warriors game, not a Zelda game. Read more