My favorite thing about these comments and comments on social media is that everyone’s coming at me with a different value for g_saberrealisticcombat. Bless. Read more
My favorite thing about these comments and comments on social media is that everyone’s coming at me with a different value for g_saberrealisticcombat. Bless. Read more
For the moment, I was soloing. I find that’s actually faster in a review capacity when the pool of active players is inconsistent. Tigrex became my wall, but that was handled easily with armor upgrades and prep.
I imagine something like Rajang will make grouping important, but I already love to play with friends,… Read more
I do that in FFXIV and, again, I am a Grown Ass Adult And Games Journalist Who Must Play Countless Games A Month Who Can’t Play Two MMOs In A Hardcore Raiding Capacity. Like, gosh. Read more
Because I’m a grown adult with Things To Do, my guy. Read more
Yeah, at the moment it’s definitely like “please go beat up these gnolls.” You did that? “Please go beat up these bandits.” Read more
I appreciate the tips. I’m still a Final Fantasy player first but this is a curious little thing that I’ll definitely poke at. Picked up Spirit Tap when I hit level ten last night. Glad I’m on another healing class, since I love that more than anything. It’ll be a very slow pace but I’ll eventually see dungeons and… Read more
I thought The Last of Us had a pretty solid multiplayer mode. Read more
I’m guessing you mean “Eternity” from Blue Dragon. Composed by Nobuo Uematsu and performed by Deep Purple frontman Ian Gillan. Toriyama did the art for it, but it’s not really a Dragon Quest game. Read more
Man, what are you *doing* right now? Telling me there must have been something better for me to write about and then being like “not to be antagonistic but here are my writing tips for you, the professional writer” is some real reply guy energy. Read more
Kotaku Game Diaries have been a thing for a thing for a while now—a staffer has posted personal diary thoughts every day at noon since around 2016 at least. At this point, I should hope folks understand that these are personal reflections on games we are currently playing. And I have, once again, been trying to play Dr… Read more
Friends, I have heard the orchestral music and still hate it. (I mention how much I hate Sugiyama’s compositions in this very piece.) Modding it in or nabbing the definitive edition prooobably ain’t gonna cut it. Read more
My buddy who was eagerly awaiting housing on Twintania probably begs to differ. Read more
Maybe. But I’m also little miss conceptual game design critic person so I like having things that interact. Some of this is mitigated for me because Tri-disaster still applies Ruination and Ruin II will see even more use, but I also enjoyed giving DoTs value outside of raw damage.
(In practice, I think very little is… Read more
Gonna say: not entirely a fan of these Ruin changes. Removing interesting spell interactions in favor of raw potency increases strikes me as boring. Read more
/shrug
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It’s a promotional image from the Fanfest from when they announced Eden. Freely available on their website, posted to their Twitter a few times even. So, no. Read more
I know.. I said “Fudged” up because it’s funnier that way. Read more
Why would I mention this is in an article about combat design? Read more
It’s nice because I never found Zenos quite as compelling in Stormblood. Intimidating, maybe but the story tried too hard to sell me on his badassery. Emet-Selch feels far more multi-dimensional and it really helps lift the story up. Read more
No, but I personally think Vauthry is handled really poorly regardless of whatever the intention is. One decent character doesn’t necessarily wash a game clean of clumsiness elsewhere. And I think that whatever the goal was with Vauthry, there’s still some pretty excessive stuff to the point he’s actively my least… Read more